Job compiler: tweak settings visibility of simple-blender-render
In the `simple-blender-render` job type settings, hide the `chunk_size` setting from the web frontend, and show the `blendfile` setting instead. The actual blend file being rendered is important to know, whereas the chunk size can be inferred from the task names anyway.
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@ -6,7 +6,8 @@ const JOB_TYPE = {
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// Settings for artists to determine:
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// Settings for artists to determine:
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{ key: "frames", type: "string", required: true, eval: "f'{C.scene.frame_start}-{C.scene.frame_end}'",
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{ key: "frames", type: "string", required: true, eval: "f'{C.scene.frame_start}-{C.scene.frame_end}'",
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description: "Frame range to render. Examples: '47', '1-30', '3, 5-10, 47-327'" },
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description: "Frame range to render. Examples: '47', '1-30', '3, 5-10, 47-327'" },
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{ key: "chunk_size", type: "int32", default: 1, description: "Number of frames to render in one Blender render task" },
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{ key: "chunk_size", type: "int32", default: 1, description: "Number of frames to render in one Blender render task",
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visible: "submission" },
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// render_output_root + add_path_components determine the value of render_output_path.
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// render_output_root + add_path_components determine the value of render_output_path.
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{ key: "render_output_root", type: "string", subtype: "dir_path", required: true, visible: "submission",
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{ key: "render_output_root", type: "string", subtype: "dir_path", required: true, visible: "submission",
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@ -19,7 +20,7 @@ const JOB_TYPE = {
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// Automatically evaluated settings:
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// Automatically evaluated settings:
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{ key: "blender_cmd", type: "string", default: "{blender}", visible: "hidden" },
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{ key: "blender_cmd", type: "string", default: "{blender}", visible: "hidden" },
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{ key: "blendfile", type: "string", required: true, description: "Path of the Blend file to render", visible: "hidden" },
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{ key: "blendfile", type: "string", required: true, description: "Path of the Blend file to render", visible: "web" },
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{ key: "fps", type: "float", eval: "C.scene.render.fps / C.scene.render.fps_base", visible: "hidden" },
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{ key: "fps", type: "float", eval: "C.scene.render.fps / C.scene.render.fps_base", visible: "hidden" },
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{
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{
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key: "images_or_video",
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key: "images_or_video",
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