Manager, refactor access to JS script files

Refactor the JS script file loading code so that it's tied to the `fs.FS`
interface for longer, and less to the specifics of our `embed.FS` instance.
This should make it possible to use other filesystems, like a real on-disk
one, to load scripts.
This commit is contained in:
Sybren A. Stüvel 2022-06-20 17:06:46 +02:00
parent 2d05e1c773
commit 7a89c07fc9
6 changed files with 321 additions and 12 deletions

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@ -59,7 +59,7 @@ func Load(ts TimeService) (*Service, error) {
} }
staticFileLoader := func(path string) ([]byte, error) { staticFileLoader := func(path string) ([]byte, error) {
content, err := compiler.loadScriptBytes(path) content, err := compiler.loadScriptBytes(scriptsFS, path)
if err != nil { if err != nil {
// The 'require' module uses this to try different variations of the path // The 'require' module uses this to try different variations of the path
// in order to find it (without .js, with .js, etc.), so don't log any of // in order to find it (without .js, with .js, etc.), so don't log any of

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@ -0,0 +1,6 @@
These scripts are used for some (but far from all) unit tests.
It's mostly a place where we can add some extra files for the tests (like this
`README.md` and `empty.js`) that should be ignored by the job compiler, without
them getting embedded into the `flamenco-manager` executable file in production
builds.

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@ -0,0 +1,46 @@
// SPDX-License-Identifier: GPL-3.0-or-later
/* Example job JSON:
{
"metadata": {
"project": "Sprite Fright",
"user.email": "sybren@blender.org",
"user.name": "Sybren Stüvel"
},
"type": "echo-sleep-test",
"name": "pošalji poruku i idi na spavanje",
"priority": 50,
"settings": {
"message": "prespavati",
"sleep_duration_seconds": 3
}
}
*/
const JOB_TYPE = {
label: "Echo Sleep Test",
settings: [
{ key: "message", type: "string", required: true },
{ key: "sleep_duration_seconds", type: "int32", default: 1 },
{ key: "sleep_repeats", type: "int32", default: 1 },
]
};
function compileJob(job) {
const settings = job.settings;
const echoTask = author.Task("echo", "misc");
echoTask.addCommand(author.Command("echo", {message: settings.message}));
job.addTask(echoTask);
for (let repeat=0; repeat < settings.sleep_repeats; repeat++) {
const sleepTask = author.Task("sleep", "misc")
sleepTask.addCommand(author.Command("sleep", {duration_in_seconds: settings.sleep_duration_seconds}))
sleepTask.addDependency(echoTask); // Ensure sleeping happens after echo, and not at the same time.
job.addTask(sleepTask);
}
}

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@ -0,0 +1,201 @@
// SPDX-License-Identifier: GPL-3.0-or-later
const JOB_TYPE = {
label: "Simple Blender Render",
settings: [
// Settings for artists to determine:
{ key: "frames", type: "string", required: true, eval: "f'{C.scene.frame_start}-{C.scene.frame_end}'",
description: "Frame range to render. Examples: '47', '1-30', '3, 5-10, 47-327'" },
{ key: "chunk_size", type: "int32", default: 1, description: "Number of frames to render in one Blender render task" },
// render_output_root + add_path_components determine the value of render_output_path.
{ key: "render_output_root", type: "string", subtype: "dir_path", required: true, visible: "submission",
description: "Base directory of where render output is stored. Will have some job-specific parts appended to it"},
{ key: "add_path_components", type: "int32", required: true, default: 0, propargs: {min: 0, max: 32}, visible: "submission",
description: "Number of path components of the current blend file to use in the render output path"},
{ key: "render_output_path", type: "string", subtype: "file_path", editable: false,
eval: "str(Path(settings.render_output_root) / last_n_dir_parts(settings.add_path_components) / jobname / '{timestamp}' / '######')",
description: "Final file path of where render output will be saved"},
// Automatically evaluated settings:
{ key: "blender_cmd", type: "string", default: "{blender}", visible: "hidden" },
{ key: "blendfile", type: "string", required: true, description: "Path of the Blend file to render", visible: "hidden" },
{ key: "fps", type: "float", eval: "C.scene.render.fps / C.scene.render.fps_base", visible: "hidden" },
{
key: "images_or_video",
type: "string",
required: true,
choices: ["images", "video"],
visible: "hidden",
eval: "'video' if C.scene.render.image_settings.file_format in {'FFMPEG', 'AVI_RAW', 'AVI_JPEG'} else 'images'"
},
{ key: "format", type: "string", required: true, eval: "C.scene.render.image_settings.file_format", visible: "web" },
{ key: "image_file_extension", type: "string", required: true, eval: "C.scene.render.file_extension", visible: "hidden",
description: "File extension used when rendering images; ignored when images_or_video='video'" },
{ key: "video_container_format", type: "string", required: true, eval: "C.scene.render.ffmpeg.format", visible: "hidden",
description: "Container format used when rendering video; ignored when images_or_video='images'" },
]
};
// Set of scene.render.image_settings.file_format values that produce
// files which FFmpeg is known not to handle as input.
const ffmpegIncompatibleImageFormats = new Set([
"EXR",
"MULTILAYER", // Old CLI-style format indicators
"OPEN_EXR",
"OPEN_EXR_MULTILAYER", // DNA values for these formats.
]);
// Mapping from video container (scene.render.ffmpeg.format) to the file name
// extension typically used to store those videos.
const videoContainerToExtension = {
"QUICKTIME": ".mov",
"MPEG1": ".mpg",
"MPEG2": ".dvd",
"MPEG4": ".mp4",
"OGG": ".ogv",
"FLASH": ".flv",
};
function compileJob(job) {
print("Blender Render job submitted");
print("job: ", job);
const renderOutput = renderOutputPath(job);
job.settings.render_output_path = renderOutput;
const finalDir = path.dirname(renderOutput);
const renderDir = intermediatePath(job, finalDir);
const settings = job.settings;
const renderTasks = authorRenderTasks(settings, renderDir, renderOutput);
const videoTask = authorCreateVideoTask(settings, renderDir);
const cleanupTask = authorCleanupTask(finalDir, renderDir);
for (const rt of renderTasks) {
cleanupTask.addDependency(rt);
job.addTask(rt);
}
if (videoTask) {
// If there is a video task, all other tasks have to be done first.
for (const rt of renderTasks) {
videoTask.addDependency(rt);
}
cleanupTask.addDependency(videoTask);
job.addTask(videoTask);
}
job.addTask(cleanupTask);
}
// Do field replacement on the render output path.
function renderOutputPath(job) {
let path = job.settings.render_output_path;
if (!path) {
throw "no render_output_path setting!";
}
return path.replace(/{([^}]+)}/g, (match, group0) => {
switch (group0) {
case "timestamp":
return formatTimestampLocal(job.created);
default:
return match;
}
});
}
// Determine the intermediate render output path.
function intermediatePath(job, finalDir) {
const basename = path.basename(finalDir);
const name = `${basename}__intermediate-${formatTimestampLocal(job.created)}`;
return path.join(path.dirname(finalDir), name);
}
function authorRenderTasks(settings, renderDir, renderOutput) {
print("authorRenderTasks(", renderDir, renderOutput, ")");
let renderTasks = [];
let chunks = frameChunker(settings.frames, settings.chunk_size);
for (let chunk of chunks) {
const task = author.Task(`render-${chunk}`, "blender");
const command = author.Command("blender-render", {
exe: settings.blender_cmd,
argsBefore: [],
blendfile: settings.blendfile,
args: [
"--render-output", path.join(renderDir, path.basename(renderOutput)),
"--render-format", settings.format,
"--render-frame", chunk.replace("-", ".."), // Convert to Blender frame range notation.
]
});
task.addCommand(command);
renderTasks.push(task);
}
return renderTasks;
}
function authorCreateVideoTask(settings, renderDir) {
if (settings.images_or_video == "video") {
print("Not authoring video task, render output is already a video");
return;
}
if (ffmpegIncompatibleImageFormats.has(settings.format)) {
print("Not authoring video task, FFmpeg-incompatible render output")
return;
}
if (!settings.fps) {
print("Not authoring video task, no FPS known:", settings);
return;
}
const stem = path.stem(settings.blendfile).replace('.flamenco', '');
const outfile = path.join(renderDir, `${stem}-${settings.frames}.mp4`);
const outfileExt = guessOutputFileExtension(settings);
const task = author.Task('preview-video', 'ffmpeg');
const command = author.Command("frames-to-video", {
exe: "{ffmpeg}",
fps: settings.fps,
inputGlob: path.join(renderDir, `*${outfileExt}`),
outputFile: outfile,
args: [
"-c:v", "h264",
"-crf", "20",
"-g", "18",
"-vf", "pad=ceil(iw/2)*2:ceil(ih/2)*2",
"-pix_fmt", "yuv420p",
"-r", settings.fps,
"-y", // Be sure to always pass either "-n" or "-y".
],
});
task.addCommand(command);
print(`Creating output video for ${settings.format}`);
return task;
}
function authorCleanupTask(finalDir, renderDir) {
const task = author.Task("move-to-final", "file-management");
const command = author.Command("move-directory", {
src: renderDir,
dest: finalDir,
});
task.addCommand(command);
return task;
}
// Return file name extension, including period, like '.png' or '.mkv'.
function guessOutputFileExtension(settings) {
switch (settings.images_or_video) {
case "images":
return settings.image_file_extension;
case "video":
const container = settings.video_container_format;
if (container in videoContainerToExtension) {
return videoContainerToExtension[container];
}
return "." + container.lower();
default:
throw `invalid setting images_or_video: "${settings.images_or_video}"`
}
}

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@ -6,6 +6,7 @@ import (
"embed" "embed"
"fmt" "fmt"
"io" "io"
"io/fs"
"path" "path"
"strings" "strings"
@ -17,19 +18,32 @@ import (
//go:embed scripts //go:embed scripts
var scriptsFS embed.FS var scriptsFS embed.FS
// loadScripts iterates over all JavaScript files, compiles them, and stores the
// result into `s.compilers`.
func (s *Service) loadScripts() error { func (s *Service) loadScripts() error {
scripts, err := scriptsFS.ReadDir("scripts") scriptsSubFS, err := fs.Sub(scriptsFS, "scripts")
if err != nil { if err != nil {
return fmt.Errorf("failed to find scripts: %w", err) return fmt.Errorf("failed to find embedded 'scripts' directory: %w", err)
} }
for _, script := range scripts { return s.loadScriptsFrom(scriptsSubFS)
if !strings.HasSuffix(script.Name(), ".js") { }
// loadScriptsFrom iterates over all given directory entries, compiles the
// files, and stores the result into `s.compilers`.
func (s *Service) loadScriptsFrom(filesystem fs.FS) error {
dirEntries, err := fs.ReadDir(filesystem, ".")
if err != nil {
return fmt.Errorf("failed to find scripts in %v: %w", filesystem, err)
}
for _, dirEntry := range dirEntries {
filename := dirEntry.Name()
if !strings.HasSuffix(filename, ".js") {
continue continue
} }
filename := path.Join("scripts", script.Name())
script_bytes, err := s.loadScriptBytes(filename) script_bytes, err := s.loadScriptBytes(filesystem, filename)
if err != nil { if err != nil {
log.Error().Err(err).Str("filename", filename).Msg("failed to read script") log.Error().Err(err).Str("filename", filename).Msg("failed to read script")
continue continue
@ -41,21 +55,24 @@ func (s *Service) loadScripts() error {
continue continue
} }
jobTypeName := filenameToJobType(script.Name()) jobTypeName := filenameToJobType(filename)
s.compilers[jobTypeName] = Compiler{ s.compilers[jobTypeName] = Compiler{
jobType: jobTypeName, jobType: jobTypeName,
program: program, program: program,
filename: script.Name(), filename: filename,
} }
log.Debug().Str("script", script.Name()).Str("jobType", jobTypeName).Msg("loaded script") log.Debug().
Str("script", filename).
Str("jobType", jobTypeName).
Msg("loaded script")
} }
return nil return nil
} }
func (s *Service) loadScriptBytes(path string) ([]byte, error) { func (s *Service) loadScriptBytes(filesystem fs.FS, path string) ([]byte, error) {
file, err := scriptsFS.Open(path) file, err := filesystem.Open(path)
if err != nil { if err != nil {
return nil, fmt.Errorf("failed to open embedded script: %w", err) return nil, fmt.Errorf("failed to open embedded script: %w", err)
} }

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@ -0,0 +1,39 @@
package job_compilers
import (
"os"
"testing"
"github.com/stretchr/testify/assert"
)
func TestLoadScriptsFrom_skip_nonjs(t *testing.T) {
s := Service{}
thisDirFS := os.DirFS(".")
assert.NoError(t, s.loadScriptsFrom(thisDirFS), "input without JS files should not cause errors")
assert.Empty(t, s.compilers)
}
func TestLoadScriptsFrom_on_disk_js(t *testing.T) {
s := Service{
compilers: map[string]Compiler{},
}
scriptsFS := os.DirFS("scripts-for-unittest")
assert.NoError(t, s.loadScriptsFrom(scriptsFS))
expectKeys := map[string]bool{
"echo-and-sleep": true,
"simple-blender-render": true,
}
assert.Equal(t, expectKeys, keys(s.compilers))
}
// keys returns the set of keys of the mapping.
func keys[K comparable, V any](mapping map[K]V) map[K]bool {
keys := map[K]bool{}
for k := range mapping {
keys[k] = true
}
return keys
}