Addon: store current job type on the Scene, not the WindowManager
The job type (+ its configuration) is something scene/file dependent, and should thus be stored there.
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@ -21,7 +21,7 @@ class FLAMENCO_PT_job_submission(bpy.types.Panel):
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return
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row = col.row(align=True)
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row.prop(context.window_manager, "flamenco_job_type", text="")
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row.prop(context.scene, "flamenco_job_type", text="")
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row.operator("flamenco.fetch_job_types", text="", icon="FILE_REFRESH")
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self.draw_job_settings(context, layout)
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@ -30,11 +30,11 @@ class FLAMENCO_PT_job_submission(bpy.types.Panel):
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) -> None:
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from . import job_types
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job_type = job_types.active_job_type(context.window_manager)
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job_type = job_types.active_job_type(context.scene)
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if job_type is None:
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return
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propgroup = getattr(context.window_manager, "flamenco_job_settings", None)
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propgroup = getattr(context.scene, "flamenco_job_settings", None)
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if propgroup is None:
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return
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@ -84,15 +84,19 @@ def are_job_types_available() -> bool:
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return bool(_job_type_enum_items)
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def _update_job_type(
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window_manager: bpy.types.WindowManager, context: bpy.types.Context
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) -> None:
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def _update_job_type(scene: bpy.types.Scene, context: bpy.types.Context) -> None:
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"""Called whenever the selected job type changes."""
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update_job_type_properties(scene)
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def update_job_type_properties(scene: bpy.types.Scene) -> None:
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"""(Re)construct the PropertyGroup for the currently selected job type."""
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global _selected_job_type_propgroup
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from flamenco.manager.model.available_job_type import AvailableJobType
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job_type = active_job_type(window_manager)
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job_type = active_job_type(scene)
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assert isinstance(job_type, AvailableJobType), "did not expect type %r" % type(
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job_type
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)
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@ -103,7 +107,7 @@ def _update_job_type(
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pg.register_property_group()
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_selected_job_type_propgroup = pg
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bpy.types.WindowManager.flamenco_job_settings = bpy.props.PointerProperty(
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bpy.types.Scene.flamenco_job_settings = bpy.props.PointerProperty(
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type=pg,
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name="Job Settings",
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description="Parameters for the Flamenco job",
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@ -142,9 +146,7 @@ else:
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_AvailableJobType = object
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def active_job_type(
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window_manager: bpy.types.WindowManager,
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) -> Optional[_AvailableJobType]:
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def active_job_type(scene: bpy.types.Scene) -> Optional[_AvailableJobType]:
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"""Return the active job type.
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Returns a flamenco.manager.model.available_job_type.AvailableJobType,
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@ -153,7 +155,7 @@ def active_job_type(
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if _available_job_types is None:
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return None
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job_type_name = window_manager.flamenco_job_type
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job_type_name = scene.flamenco_job_type
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for job_type in _available_job_types:
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if job_type.name == job_type_name:
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return job_type
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@ -317,7 +319,7 @@ def discard_flamenco_data():
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def register() -> None:
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bpy.types.WindowManager.flamenco_job_type = bpy.props.EnumProperty(
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bpy.types.Scene.flamenco_job_type = bpy.props.EnumProperty(
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name="Job Type",
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items=_get_job_types_enum_items,
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update=_update_job_type,
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@ -325,11 +327,11 @@ def register() -> None:
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def unregister() -> None:
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del bpy.types.WindowManager.flamenco_job_type
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del bpy.types.Scene.flamenco_job_type
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try:
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# This property doesn't always exist.
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del bpy.types.WindowManager.flamenco_job_settings
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del bpy.types.Scene.flamenco_job_settings
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except AttributeError:
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pass
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@ -30,7 +30,8 @@ class FLAMENCO_OT_fetch_job_types(FlamencoOpMixin, bpy.types.Operator):
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from flamenco.manager import ApiException
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from . import job_types
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old_job_type_name = getattr(context.window_manager, "flamenco_job_type", "")
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scene = context.scene
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old_job_type_name = getattr(scene, "flamenco_job_type", "")
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try:
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job_types.fetch_available_job_types(api_client)
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@ -40,8 +41,9 @@ class FLAMENCO_OT_fetch_job_types(FlamencoOpMixin, bpy.types.Operator):
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if old_job_type_name:
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# TODO: handle cases where the old job type no longer exists.
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context.window_manager.flamenco_job_type = old_job_type_name
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scene.flamenco_job_type = old_job_type_name
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job_types.update_job_type_properties(scene)
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return {"FINISHED"}
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