`flamenco-worker -version` now shows the 'extended' version. This is just
the application version when running a release build. Otherwise it will
be like `3.3-alpha0 (v3.2-nn-ghhhhhh)`, where `nn` is the number of commits
since the last-tagged version (`v3.2` in this example), and `ghhhhhh` is
the Git hash. This can optionally be suffixed by `-dirty` if there were
any uncommitted changes when Flamenco was built.
Instead of sending the current process an interrupt signal, use a dedicated
channel to signal the wish to shut down. The main function responds to that
channel closing by performing the shutdown.
This solves an issue where the Worker would not cleanly shut down on
Windows when `offline` state was requested by the Manager.
Include `RELEASE_CYCLE` in the Makefile. This is mentioned at startup of
Manager and Worker, and reflects in the software version they report.
If `RELEASE_CYCLE == "release"`, Manager and Worker report their version
as `ApplicationVersion`. If it's any other string, the Git hash will get
appended.
Blender and FFmpeg were run in the same way, using copy-pasted code. This
is now abstracted away into the CLI runner, which in turn is moved into
its own subpackage.
No functional changes.
Flamenco now no longer uses the Git tags + hash for the application
version, but an explicit `VERSION` variable in the `Makefile`.
After changing the `VERSION` variable in the `Makefile`, run
`make update-version`.
Not every part of Flamenco looks at this variable, though. Most
importantly: the Blender add-on needs special handling, because that
doesn't just take a version string but a tuple of integers. Running
`make update-version` updates the add-on's `bl_info` dict with the new
version. If the version has any `-blabla` suffix (like `3.0-beta0`) it
will also set the `warning` field to explain that it's not a stable
release.
Worker will now try one of the following paths, relative to the flamenco-worker
executable, in order to find FFmpeg. If they cannot be found, `$PATH` is
searched for FFmpeg.
- `tools/ffmpeg-$GOOS-$GOARCH`
- `tools/ffmpeg-$GOOS`
- `tools/ffmpeg`
On Windows these paths will have a `.exe` suffix appended. `$GOOS` is the
operating system, like "linux", "darwin", "windows", etc. `$GOARCH` is the
architecture, like "amd64", "386", etc.
Change the location where the Worker writes its local files so that it
follows the XDG specification (instead of writing to the current working
directory).
- Linux: `$HOME/.local/share/flamenco`
- Windows: `C:\Users\UserName\AppData\Local\Flamenco`
- macOS: `$HOME/Library/Application Support/Flamenco`
NOTE: The old files will not be loaded any more. This means that if
nothing is done and the new worker is run as-is, it will reregister as a
brand new worker. Move `flamenco-worker-credentials.yaml` and
`flamenco-worker.sqlite` to the new location to avoid this.
Build with `make stresser`. Run with:
./stresser -worker UUID -secret ABCXYZ
The worker ID and secret can be obtained from
`flamenco-worker-credentials.yaml`. If left empty, the stresser will
register as a new worker, and log the credentials to be used on the next
invocation.
This makes it possible to start Flamenco Worker at Blender Studio with
a worker-local current working directory, with the executable in a shared
filesystem.
Within the shutdown procedure, signing off is now the last thing the
worker does. This makes things more consistent from the Manager's point
of view (like receiving last-second log entries while the Worker is still
online).
Completely flush the upstream buffer at startup, before attempting to
fetch a new task. These updates could impact any task on the Manager side,
and first flushing the buffer before appending new updates also seems
like a good idea.
Move the UPnP/SSDP Manager autodiscovery code into from `main.go` into the
`worker` package. This also means changing the error handling a bit, as
only the `main.go` file is allowed to do `log.Fatal()`.
The add-on code was copy-pasted from other addons and used the GPL v2
license, whereas by accident the LICENSE text file had the GNU "Affero" GPL
license v3 (instead of regular GPL v3).
This is now all streamlined, and all code is licensed as "GPL v3 or later".
Furthermore, the code comments just show a SPDX License Identifier
instead of an entire license block.