Limit which worker statuses are remembered (when they go offline) to
those that we want to restore when they come back online. This is now
set to `awake` and `asleep`. This prevents workers from being told to go
to states that they cannot handle, such as `error` or `starting`.
Initial implementation with some basic tests.
The API command only accept one source and destination path, which must
be absolute. If the destination already exists, it will not be
ovewritten, and an error is generated.
JS job definition code using this new command can easily handle list of
paths and/or relative paths if needed.
Reviewed-on: https://projects.blender.org/studio/flamenco/pulls/104220
Fix#99549: When sending Workers offline, remember their previous status
When the status of a worker goes offline, the Manager will now make the status of the worker to be remembered once it goes back online. So when the Worker makes this status change (so for example `X → offline`), Manager should immediately set `StatusRequested = "X" ` once it goes online.
Reviewed-on: https://projects.blender.org/studio/flamenco/pulls/104217
To allow more build-time configuration:
- `Makefile` will now pick up `LDFLAGS` from environment variables, and
- locations of configuration files can now be overridden with linker
options.
These are not used for regular Flamenco builds, but do allow studios to
customize where configuration files are stored.
Review: https://projects.blender.org/studio/flamenco/pulls/104200
Various improvements to the logging of the job deletion:
- Reduce the log level of the "removing logs" and "removing job from
database" lines from INFO to DEBUG, so that only one line of INFO is
logged per deleted job
- Show size of the queue and the check interval in the "job deletion
queue is full" log message.
When queueing up jobs to be deleted, log how many deletions remain to be
picked up later. Once a minute the database is checked for such deletion
requests, so the next batch will be scheduled in a minute.
"rc" stands for "release candidate", which will trigger the same versioning
display as an actual release (i.e. just report the version, without the
Git hash info).
`internal/tools/tools.go` is a bit of a hacky workaround a limitation of
`go mod tidy`. It will never be built, but `go mod tidy` will see the
packages imported here as dependencies of the Flamenco project, and not
remove them from `go.mod`.
This is meant for build-time requirements that are otherwise never
imported as Go libraries, like our OpenAPI code generator.
Workers can be soft-deleted, which means that they stay in the database.
As such, foreign key constraints `ON DELETE CASCADE` do not trigger, and
thus their sleep schedule can still be active. This is now detected and
handled gracefully.
The Shaman Checkout ID setter shouldn't update a job's "updated at"
timestamp. Its goal is to fake that the job was submitted with a new
enough Flamenco version, and thus should not touch the timestamps.
This is a command that can be run to retroactively set the Shaman
Checkout ID of jobs, allowing the job deletion to also remove the job's
Shaman checkout directory.
This is highly experimental, and not built by default or shipped with
Flamenco releases. It's only been used once at Blender Animation Studio
to help cleaning up. Run at your own risk. Make backups first.
- Add a little confirmation overlay before deleting a job. This overlay
also shows information about whether the Shaman checkout directory
will be deleted or not.
- Send job updates to the web frontend when jobs are marked for
deletion, and when they are actually deleted.
- Respond to those updates, and handle some corner cases where job info
is missing (because it just got deleted).
This closes T99401.
Show jobs that have been marked for deletion with a red strike-through
line in the jobs table, and show the deletion-request timestamp in the
job details.
Implement the `deleteJob` API endpoint. Calling this endpoint will mark
the job as "deletion requested", after which it's queued for actual
deletion. This makes the API response fast, even when there is a lot of
work to do in the background.
A new background service "job deleter" keeps track of the queue of such
jobs, and performs the actual deletion. It removes:
- Shaman checkout for the job (but see below)
- Manager-local files of the job (task logs, last-rendered images)
- The job itself
The removal is done in the above order, so the job is only removed from the
database if the rest of the removal was succesful.
Shaman checkouts are only removed if the job was submitted with Flamenco
version 3.2. Earlier versions did not record enough information to reliably
do this.
If Shaman is used to submit the job files, store the job's checkout ID
(i.e. the path relative to the checkout root) in the database. This will
make it possible in the future to remove the Shaman checkout along with
the job itself.
Manager had a limit of 10 MB, but the Worker can produce images that are
larger than that (even after down-scaling the image). I've bumped the
limit to 25 MB, which should be enough (it's 2x the bug reporter's file
size).
Add a timeout when fetching a job from the persistence layers.
It's my intention to add more timeouts, so this also introduces some code
to make it easier to test that a context has a deadline set.
Deduplicate API implementation code to fetch a job from the persistence
service.
Almost no functional changes. Checking that the requested job UUID is
actually a valid UUID is now consistently done on all fetches. This is
not a functional change in normal Flamenco operations, where only valid
UUIDs are used anyway.
Run `PRAGMA journal_mode = WAL` and `PRAGMA synchronous = normal` when
connecting to the SQLite database. This enables the write-ahead-log journal
mode, which makes it safe to enable "normal" synchronisation (instead of
the default "full" synchronisation).
When a command (like `blender` or `ffmpeg`) outputs lines that are longer
than our buffer, they are broken into buffer-sized chunks. Extra code has
been added to ensure those chunks consist of valid UTF-8 characters.
The preview video task would attempt to use JPEG preview files when the
"Preview" checkbox is checked, even when this checkbox is not shown in
Blender's UI (when the output format is not EXR). Blender still stores
this property, even when it's unused, and that's what tripped up the job
compiler.
The "Simple Blender Render" job type now first checks whether the previews
are necessary at all, and only then uses them.
The two-way variable replacement function changes the submitted job. To
clarify that this happens, pass the pointer `&submittedJob`.
Both pass-by-pointer and pass-by-value work, because the variable
replacement typically works on maps/slices, which are passed by reference
anyway. Better to be explicit about this, though.
No functional changes.
Fix an issue where workers would switch immediately on a state change
request, even if it was of the "after task is finished" kind.
The "may I keep running" endpoint wasn't checking the lazyness flag, and
thus any state change, lazy or otherwise, would interrupt the worker's
current task.