For some reason, calling `AssocQueryStringW` on Windows Home returns error
code 122, "The data area passed to a system call is too small", even when
the data area is large enough. Furthermore, the API actually describes that
in such cases `S_FALSE` is supposed to be returned, with `*pcchOut` set to
the required size. Because of this apparent violation of the documentation,
and because it just works, Flamenco now ignores this particular error and
just returns the obtained string.
Convert the database interface from the stdlib `database/sql` package to
the GORM object relational mapper.
GORM is also used by the Manager, and thus with this change both Worker
and Manager have a uniform way of accessing their databases.
The Manager now broadcasts a worker update to SocketIO clients when a
worker gets a new task assigned. This ensures the "current task" shown in
the worker details view is up to date.
The etag prevents job submissions with old settings, when the job
compiler script has been edited. The etag is the SHA1 hash of the
`JOB_TYPE` dictionary (as defined by the JavaScript file). The hash is
computed in a way that's independent of the exact formatting in the
JavaScript file. Also the actual JS code itself is irrelevant, just the
`JOB_TYPE` dictionary is used.
Whenever the URL to Flamenco Manager is updated, check it and report.
This required moving the 'ping manager' code into a separate function, as
calling an operator from an RNA update callback is not a good idea.
The concept of "job types" is more important. The fact that they are
defined by scripts is secondary. I've also added more documentation about
the settings & task types.
Blender cannot be told to only allow absolute path for an RNA property
(of type `string`, subtype `dir_path`), so as a workaround the final
`render_output_path` is now using `bpy.path.abspath()` to make the path
absolute.
This has as advantage that the render output path can be defined by artists
as a blendfile-relative path, and that it'll be resolved when submitting
the blend file.
For each job setting, if it's visible and has an `eval` property, it is now
evaluated immediately when switching job types. This means that properties
like the frame range get filled in automatically.
If there is already a value, this process is skipped, in order to not
overwrite the user's choice.
This resolves a common issue where the render job was rejected because
the frame range was kept empty.
Refactor the `FLAMENCO_OT_submit_job.poll()` function to actually use the
`job_types.active_job_type()` function instead of reimplementing similar
logic.
No functional changes.
Remove `--factory-startup` from the default Blender arguments. This makes
it simpler to configure each Worker to use its own GPU, without having to
inject Python code into the arguments.
Users can always add this when they need, but I think it's friendlier to
have Blender behave the same when they manually run it and when used by
Flamenco Worker.
Include `RELEASE_CYCLE` in the Makefile. This is mentioned at startup of
Manager and Worker, and reflects in the software version they report.
If `RELEASE_CYCLE == "release"`, Manager and Worker report their version
as `ApplicationVersion`. If it's any other string, the Git hash will get
appended.
The Worker now always waits for subprocesses. When faced with multiple
errors (like I/O reading from stdout and a returned error status from
the process) will return the most important one (in this case the exit
status of the process).
Subprocesses need to be waited for, even when they crashed, otherwise
they will linger around as "defunct" processes. This caused
out-of-memory errors, because several defunct Blenders were eating up
the memory.
Blender and FFmpeg were run in the same way, using copy-pasted code. This
is now abstracted away into the CLI runner, which in turn is moved into
its own subpackage.
No functional changes.
When a worker's tasks get requeued because it goes to sleep, the task log
will now mention the worker identification (name + UUID). This aids in
figuring out what happened to tasks.
Blender Finder now understands that directory paths should be suffixed
with `blender` (Linux, macOS) or `blender.exe` (Windows).
Giving the Setup Assistant a path like `C:\Program files\Blender
Foundation\Blender 3.2` will now just work. This is considerably simpler
for many users, as copy-pasting a directory from a file explorer is
simpler than obtaining/typing the path to the executable.
When compiled without OpenColorIO, Blender will first complain "Color
management: Error could not find role data role." before showing the
actual version number. This is now handled by looking for a "Blender "
prefix instead of just returning the first line of output.
This has as a side-effect that when no such line can be found, we know
it's not Blender, and thus an error can be returned (instead of the
version of whatever binary was being run).
* Use full-width form
Fitting an input inside a <dl> makes it jump around
* Add button to toggle schedule on/off
* Add button to cancel editing the schedule
* Use time type inputs for Start/End Time fields
* Add help text to "Days of Week" to explain it's only the first 2 letters
No functional change, just name the components with their type first,
so that all 'link' related components are more discoverable and next
to each other.
The Task details component already linked to the Worker it was assigned
to last, and now the Worker links back to the task.
There's only one task shown in the Worker details. If the Worker is
actively working on a task, that one's shown. Otherwise it's the
last-updated task that was assigned to the worker.