package worker // SPDX-License-Identifier: GPL-3.0-or-later import ( "context" "net/http" "github.com/rs/zerolog/log" "git.blender.org/flamenco/pkg/api" ) // queryManagerForStateChange asks the Manager whether we should go to another state or not. // Any error communicating with the Manager is logged but otherwise ignored. // Returns nil when no state change is requested. func (w *Worker) queryManagerForStateChange(ctx context.Context) *api.WorkerStatus { resp, err := w.client.WorkerStateWithResponse(ctx) if err != nil { log.Warn().Err(err).Msg("error checking upstream state changes") return nil } switch { case resp.JSON200 != nil: log.Info(). Str("requestedStatus", string(resp.JSON200.StatusRequested)). Msg("Manager requests status change") return &resp.JSON200.StatusRequested case resp.StatusCode() == http.StatusNoContent: log.Debug().Msg("we can stay in the current state") default: log.Warn(). Int("code", resp.StatusCode()). Str("error", string(resp.Body)). Msg("unable to obtain requested state for unknown reason") } return nil } // mayIKeepRunning asks the Manager whether we can keep running a certain task. // Any error communicating with the Manager is logged but otherwise ignored. func (w *Worker) mayIKeepRunning(ctx context.Context, taskID string) api.MayKeepRunning { resp, err := w.client.MayWorkerRunWithResponse(ctx, taskID) if err != nil { log.Warn(). Err(err). Str("task", taskID). Msg("error asking Manager may-I-keep-running task") return api.MayKeepRunning{MayKeepRunning: true} } switch { case resp.JSON200 != nil: mkr := *resp.JSON200 logCtx := log.With(). Str("task", taskID). Bool("mayKeepRunning", mkr.MayKeepRunning). Bool("statusChangeRequested", mkr.StatusChangeRequested) if mkr.Reason != "" { logCtx = logCtx.Str("reason", mkr.Reason) } logger := logCtx.Logger() logger.Debug().Msg("may-i-keep-running response") return mkr default: log.Warn(). Str("task", taskID). Int("code", resp.StatusCode()). Str("error", string(resp.Body)). Msg("unable to check may-i-keep-running for unknown reason") return api.MayKeepRunning{MayKeepRunning: true} } }