//go:build !windows && !darwin package find_blender // SPDX-License-Identifier: GPL-3.0-or-later const blenderExeName = "blender" // searchDefaultPaths search any available platform-specific default locations for Blender to be in. // Returns the path of the blender executable, or an empty string if nothing is found. func searchDefaultPaths() string { return "" } // fileAssociation isn't implemented on non-Windows platforms. func fileAssociation() (string, error) { return "", ErrNotAvailable }