
After processing an image in the "last-rendered" processor, a SocketIO object is sent to clients to indicate the last-rendered image needs to be (re)loaded. This also moves the previously existing "done callback" from a single function to a per-image callback, so that it can be called with the right information in there, and only when that particular image is actually done processing. The notification message sent via SocketIO also contains the necessary info to render the image, so that the web client doesn't have to call the `fetchJobLastRenderedInfo` operation.
105 lines
3.8 KiB
Go
105 lines
3.8 KiB
Go
// SPDX-License-Identifier: GPL-3.0-or-later
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package webupdates
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import (
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"github.com/rs/zerolog/log"
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"git.blender.org/flamenco/internal/manager/persistence"
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"git.blender.org/flamenco/pkg/api"
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)
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// NewJobUpdate returns a partial SocketIOJobUpdate struct for the given job.
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// It only fills in the fields that represent the current state of the job. For
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// example, it omits `PreviousStatus`. The ommitted fields can be filled in by
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// the caller.
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func NewJobUpdate(job *persistence.Job) api.SocketIOJobUpdate {
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jobUpdate := api.SocketIOJobUpdate{
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Id: job.UUID,
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Name: &job.Name,
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Updated: job.UpdatedAt,
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Status: job.Status,
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Type: job.JobType,
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Priority: job.Priority,
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}
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return jobUpdate
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}
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// NewTaskUpdate returns a partial TaskUpdate struct for the given task. It only
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// fills in the fields that represent the current state of the task. For
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// example, it omits `PreviousStatus`. The omitted fields can be filled in by
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// the caller.
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//
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// Assumes task.Job is not nil.
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func NewTaskUpdate(task *persistence.Task) api.SocketIOTaskUpdate {
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taskUpdate := api.SocketIOTaskUpdate{
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Id: task.UUID,
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JobId: task.Job.UUID,
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Name: task.Name,
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Updated: task.UpdatedAt,
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Status: task.Status,
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Activity: task.Activity,
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}
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return taskUpdate
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}
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// NewLastRenderedUpdate returns a partial SocketIOLastRenderedUpdate struct.
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// The `Thumbnail` field still needs to be filled in, but that requires
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// information from the `api_impl.Flamenco` service.
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func NewLastRenderedUpdate(jobUUID string) api.SocketIOLastRenderedUpdate {
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return api.SocketIOLastRenderedUpdate{
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JobId: jobUUID,
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}
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}
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// NewTaskLogUpdate returns a SocketIOTaskLogUpdate for the given task.
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func NewTaskLogUpdate(taskUUID string, logchunk string) api.SocketIOTaskLogUpdate {
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return api.SocketIOTaskLogUpdate{
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TaskId: taskUUID,
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Log: logchunk,
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}
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}
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// BroadcastJobUpdate sends the job update to clients.
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func (b *BiDirComms) BroadcastJobUpdate(jobUpdate api.SocketIOJobUpdate) {
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log.Debug().Interface("jobUpdate", jobUpdate).Msg("socketIO: broadcasting job update")
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b.BroadcastTo(SocketIORoomJobs, SIOEventJobUpdate, jobUpdate)
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}
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// BroadcastNewJob sends a "new job" notification to clients.
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// This function should be called when the job has been completely created, so
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// including its tasks.
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func (b *BiDirComms) BroadcastNewJob(jobUpdate api.SocketIOJobUpdate) {
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if jobUpdate.PreviousStatus != nil {
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log.Warn().Interface("jobUpdate", jobUpdate).Msg("socketIO: new jobs should not have a previous state")
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jobUpdate.PreviousStatus = nil
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}
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log.Debug().Interface("jobUpdate", jobUpdate).Msg("socketIO: broadcasting new job")
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b.BroadcastTo(SocketIORoomJobs, SIOEventJobUpdate, jobUpdate)
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}
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// BroadcastTaskUpdate sends the task update to clients.
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func (b *BiDirComms) BroadcastTaskUpdate(taskUpdate api.SocketIOTaskUpdate) {
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log.Debug().Interface("taskUpdate", taskUpdate).Msg("socketIO: broadcasting task update")
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room := roomForJob(taskUpdate.JobId)
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b.BroadcastTo(room, SIOEventTaskUpdate, taskUpdate)
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}
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// BroadcastLastRenderedImage sends the 'last-rendered' update to clients.
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func (b *BiDirComms) BroadcastLastRenderedImage(update api.SocketIOLastRenderedUpdate) {
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log.Debug().Interface("lastRenderedUpdate", update).Msg("socketIO: broadcasting last-rendered image update")
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room := roomForJob(update.JobId)
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b.BroadcastTo(room, SIOEventLastRenderedUpdate, update)
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}
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// BroadcastTaskLogUpdate sends the task log chunk to clients.
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func (b *BiDirComms) BroadcastTaskLogUpdate(taskLogUpdate api.SocketIOTaskLogUpdate) {
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// Don't log the contents here; logs can get big.
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room := roomForTaskLog(taskLogUpdate.TaskId)
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log.Debug().
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Str("task", taskLogUpdate.TaskId).
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Str("room", string(room)).
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Msg("socketIO: broadcasting task log")
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b.BroadcastTo(room, SIOEventTaskLogUpdate, taskLogUpdate)
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}
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