Sybren A. Stüvel ef3cab9745 Webapp: handle job deletions properly
- Add a little confirmation overlay before deleting a job. This overlay
  also shows information about whether the Shaman checkout directory
  will be deleted or not.
- Send job updates to the web frontend when jobs are marked for
  deletion, and when they are actually deleted.
- Respond to those updates, and handle some corner cases where job info
  is missing (because it just got deleted).

This closes T99401.
2023-02-03 16:59:15 +01:00

113 lines
4.0 KiB
Go

// SPDX-License-Identifier: GPL-3.0-or-later
package webupdates
import (
"github.com/rs/zerolog/log"
"git.blender.org/flamenco/internal/manager/persistence"
"git.blender.org/flamenco/pkg/api"
)
// NewJobUpdate returns a partial SocketIOJobUpdate struct for the given job.
// It only fills in the fields that represent the current state of the job. For
// example, it omits `PreviousStatus`. The ommitted fields can be filled in by
// the caller.
func NewJobUpdate(job *persistence.Job) api.SocketIOJobUpdate {
jobUpdate := api.SocketIOJobUpdate{
Id: job.UUID,
Name: &job.Name,
Updated: job.UpdatedAt,
Status: job.Status,
Type: job.JobType,
Priority: job.Priority,
}
if job.DeleteRequestedAt.Valid {
jobUpdate.DeleteRequestedAt = &job.DeleteRequestedAt.Time
}
return jobUpdate
}
// NewTaskUpdate returns a partial TaskUpdate struct for the given task. It only
// fills in the fields that represent the current state of the task. For
// example, it omits `PreviousStatus`. The omitted fields can be filled in by
// the caller.
//
// Assumes task.Job is not nil.
func NewTaskUpdate(task *persistence.Task) api.SocketIOTaskUpdate {
taskUpdate := api.SocketIOTaskUpdate{
Id: task.UUID,
JobId: task.Job.UUID,
Name: task.Name,
Updated: task.UpdatedAt,
Status: task.Status,
Activity: task.Activity,
}
return taskUpdate
}
// NewLastRenderedUpdate returns a partial SocketIOLastRenderedUpdate struct.
// The `Thumbnail` field still needs to be filled in, but that requires
// information from the `api_impl.Flamenco` service.
func NewLastRenderedUpdate(jobUUID string) api.SocketIOLastRenderedUpdate {
return api.SocketIOLastRenderedUpdate{
JobId: jobUUID,
}
}
// NewTaskLogUpdate returns a SocketIOTaskLogUpdate for the given task.
func NewTaskLogUpdate(taskUUID string, logchunk string) api.SocketIOTaskLogUpdate {
return api.SocketIOTaskLogUpdate{
TaskId: taskUUID,
Log: logchunk,
}
}
// BroadcastJobUpdate sends the job update to clients.
func (b *BiDirComms) BroadcastJobUpdate(jobUpdate api.SocketIOJobUpdate) {
log.Debug().Interface("jobUpdate", jobUpdate).Msg("socketIO: broadcasting job update")
b.BroadcastTo(SocketIORoomJobs, SIOEventJobUpdate, jobUpdate)
}
// BroadcastNewJob sends a "new job" notification to clients.
// This function should be called when the job has been completely created, so
// including its tasks.
func (b *BiDirComms) BroadcastNewJob(jobUpdate api.SocketIOJobUpdate) {
if jobUpdate.PreviousStatus != nil {
log.Warn().Interface("jobUpdate", jobUpdate).Msg("socketIO: new jobs should not have a previous state")
jobUpdate.PreviousStatus = nil
}
log.Debug().Interface("jobUpdate", jobUpdate).Msg("socketIO: broadcasting new job")
b.BroadcastTo(SocketIORoomJobs, SIOEventJobUpdate, jobUpdate)
}
// BroadcastTaskUpdate sends the task update to clients.
func (b *BiDirComms) BroadcastTaskUpdate(taskUpdate api.SocketIOTaskUpdate) {
log.Debug().Interface("taskUpdate", taskUpdate).Msg("socketIO: broadcasting task update")
room := roomForJob(taskUpdate.JobId)
b.BroadcastTo(room, SIOEventTaskUpdate, taskUpdate)
}
// BroadcastLastRenderedImage sends the 'last-rendered' update to clients.
func (b *BiDirComms) BroadcastLastRenderedImage(update api.SocketIOLastRenderedUpdate) {
log.Debug().Interface("lastRenderedUpdate", update).Msg("socketIO: broadcasting last-rendered image update")
room := roomForJob(update.JobId)
b.BroadcastTo(room, SIOEventLastRenderedUpdate, update)
// TODO: throttle these via a last-in-one-out queue (see `pkg/last_in_one_out_queue`).
b.BroadcastTo(SocketIORoomLastRendered, SIOEventLastRenderedUpdate, update)
}
// BroadcastTaskLogUpdate sends the task log chunk to clients.
func (b *BiDirComms) BroadcastTaskLogUpdate(taskLogUpdate api.SocketIOTaskLogUpdate) {
// Don't log the contents here; logs can get big.
room := roomForTaskLog(taskLogUpdate.TaskId)
log.Debug().
Str("task", taskLogUpdate.TaskId).
Str("room", string(room)).
Msg("socketIO: broadcasting task log")
b.BroadcastTo(room, SIOEventTaskLogUpdate, taskLogUpdate)
}