flamenco/internal/manager/job_compilers/scripts/simple_blender_render.js
Sybren A. Stüvel 242ed119ab Eval-on-submit job settings: improve GUI in the add-on
Improve the usability of the 'eval-on-submit' toggle button:

- Add a placeholder text that can be shown instead of the input field. This
  can be used to describe what the evaluated Python code will do. In the
  case of the 'Simple Blender Render' job, this is set to 'Scene frame
  range'.
- Change the way in which the job type has to declare this, both for
  clarity and to add the extra placeholder string
2023-07-13 14:44:24 +02:00

156 lines
6.3 KiB
JavaScript

// SPDX-License-Identifier: GPL-3.0-or-later
const JOB_TYPE = {
label: "Simple Blender Render",
settings: [
// Settings for artists to determine:
{ key: "frames", type: "string", required: true, eval: "f'{C.scene.frame_start}-{C.scene.frame_end}'",
evalOnSubmit: {
showButton: true,
placeholder: "Scene frame range",
},
description: "Frame range to render. Examples: '47', '1-30', '3, 5-10, 47-327'" },
{ key: "chunk_size", type: "int32", default: 1, description: "Number of frames to render in one Blender render task",
visible: "submission" },
// render_output_root + add_path_components determine the value of render_output_path.
{ key: "render_output_root", type: "string", subtype: "dir_path", required: true, visible: "submission",
description: "Base directory of where render output is stored. Will have some job-specific parts appended to it"},
{ key: "add_path_components", type: "int32", required: true, default: 0, propargs: {min: 0, max: 32}, visible: "submission",
description: "Number of path components of the current blend file to use in the render output path"},
{ key: "render_output_path", type: "string", subtype: "file_path", editable: false,
eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, '{timestamp}', '######'))",
description: "Final file path of where render output will be saved"},
// Automatically evaluated settings:
{ key: "blendfile", type: "string", required: true, description: "Path of the Blend file to render", visible: "web" },
{ key: "fps", type: "float", eval: "C.scene.render.fps / C.scene.render.fps_base", visible: "hidden" },
{ key: "format", type: "string", required: true, eval: "C.scene.render.image_settings.file_format", visible: "web" },
{ key: "image_file_extension", type: "string", required: true, eval: "C.scene.render.file_extension", visible: "hidden",
description: "File extension used when rendering images" },
{ key: "has_previews", type: "bool", required: false, eval: "C.scene.render.image_settings.use_preview", visible: "hidden",
description: "Whether Blender will render preview images."},
]
};
// Set of scene.render.image_settings.file_format values that produce
// files which FFmpeg is known not to handle as input.
const ffmpegIncompatibleImageFormats = new Set([
"EXR",
"MULTILAYER", // Old CLI-style format indicators
"OPEN_EXR",
"OPEN_EXR_MULTILAYER", // DNA values for these formats.
]);
// File formats that would cause rendering to video.
// This is not supported by this job type.
const videoFormats = ['FFMPEG', 'AVI_RAW', 'AVI_JPEG'];
function compileJob(job) {
print("Blender Render job submitted");
print("job: ", job);
const settings = job.settings;
if (videoFormats.indexOf(settings.format) >= 0) {
throw `This job type only renders images, and not "${settings.format}"`;
}
const renderOutput = renderOutputPath(job);
// Make sure that when the job is investigated later, it shows the
// actually-used render output:
settings.render_output_path = renderOutput;
const renderDir = path.dirname(renderOutput);
const renderTasks = authorRenderTasks(settings, renderDir, renderOutput);
const videoTask = authorCreateVideoTask(settings, renderDir);
for (const rt of renderTasks) {
job.addTask(rt);
}
if (videoTask) {
// If there is a video task, all other tasks have to be done first.
for (const rt of renderTasks) {
videoTask.addDependency(rt);
}
job.addTask(videoTask);
}
}
// Do field replacement on the render output path.
function renderOutputPath(job) {
let path = job.settings.render_output_path;
if (!path) {
throw "no render_output_path setting!";
}
return path.replace(/{([^}]+)}/g, (match, group0) => {
switch (group0) {
case "timestamp":
return formatTimestampLocal(job.created);
default:
return match;
}
});
}
function authorRenderTasks(settings, renderDir, renderOutput) {
print("authorRenderTasks(", renderDir, renderOutput, ")");
let renderTasks = [];
let chunks = frameChunker(settings.frames, settings.chunk_size);
for (let chunk of chunks) {
const task = author.Task(`render-${chunk}`, "blender");
const command = author.Command("blender-render", {
exe: "{blender}",
exeArgs: "{blenderArgs}",
argsBefore: [],
blendfile: settings.blendfile,
args: [
"--render-output", path.join(renderDir, path.basename(renderOutput)),
"--render-format", settings.format,
"--render-frame", chunk.replace("-", ".."), // Convert to Blender frame range notation.
]
});
task.addCommand(command);
renderTasks.push(task);
}
return renderTasks;
}
function authorCreateVideoTask(settings, renderDir) {
const needsPreviews = ffmpegIncompatibleImageFormats.has(settings.format);
if (needsPreviews && !settings.has_previews) {
print("Not authoring video task, FFmpeg-incompatible render output")
return;
}
if (!settings.fps) {
print("Not authoring video task, no FPS known:", settings);
return;
}
const stem = path.stem(settings.blendfile).replace('.flamenco', '');
const outfile = path.join(renderDir, `${stem}-${settings.frames}.mp4`);
const outfileExt = needsPreviews ? ".jpg" : settings.image_file_extension;
const task = author.Task('preview-video', 'ffmpeg');
const command = author.Command("frames-to-video", {
exe: "ffmpeg",
fps: settings.fps,
inputGlob: path.join(renderDir, `*${outfileExt}`),
outputFile: outfile,
args: [
"-c:v", "h264",
"-crf", "20",
"-g", "18",
"-vf", "pad=ceil(iw/2)*2:ceil(ih/2)*2",
"-pix_fmt", "yuv420p",
"-r", settings.fps,
"-y", // Be sure to always pass either "-n" or "-y".
],
});
task.addCommand(command);
print(`Creating output video for ${settings.format}`);
return task;
}