
Introduce an "event bus"-like system. It's more like a fan-out broadcaster for certain events. Instead of directly sending events to SocketIO, they are now sent to the broker, which in turn sends it to any registered "forwarder". Currently there is ony one forwarder, for SocketIO. This opens the door for a proper MQTT client that sends the same events to an MQTT server.
109 lines
3.6 KiB
Go
109 lines
3.6 KiB
Go
// SPDX-License-Identifier: GPL-3.0-or-later
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package eventbus
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import (
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"github.com/rs/zerolog/log"
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"projects.blender.org/studio/flamenco/internal/manager/persistence"
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"projects.blender.org/studio/flamenco/pkg/api"
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)
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// NewJobUpdate returns a partial SocketIOJobUpdate struct for the given job.
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// It only fills in the fields that represent the current state of the job. For
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// example, it omits `PreviousStatus`. The ommitted fields can be filled in by
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// the caller.
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func NewJobUpdate(job *persistence.Job) api.SocketIOJobUpdate {
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jobUpdate := api.SocketIOJobUpdate{
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Id: job.UUID,
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Name: &job.Name,
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Updated: job.UpdatedAt,
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Status: job.Status,
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Type: job.JobType,
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Priority: job.Priority,
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}
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if job.DeleteRequestedAt.Valid {
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jobUpdate.DeleteRequestedAt = &job.DeleteRequestedAt.Time
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}
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return jobUpdate
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}
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// NewTaskUpdate returns a partial TaskUpdate struct for the given task. It only
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// fills in the fields that represent the current state of the task. For
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// example, it omits `PreviousStatus`. The omitted fields can be filled in by
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// the caller.
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//
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// Assumes task.Job is not nil.
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func NewTaskUpdate(task *persistence.Task) api.SocketIOTaskUpdate {
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taskUpdate := api.SocketIOTaskUpdate{
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Id: task.UUID,
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JobId: task.Job.UUID,
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Name: task.Name,
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Updated: task.UpdatedAt,
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Status: task.Status,
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Activity: task.Activity,
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}
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return taskUpdate
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}
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// NewLastRenderedUpdate returns a partial SocketIOLastRenderedUpdate struct.
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// The `Thumbnail` field still needs to be filled in, but that requires
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// information from the `api_impl.Flamenco` service.
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func NewLastRenderedUpdate(jobUUID string) api.SocketIOLastRenderedUpdate {
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return api.SocketIOLastRenderedUpdate{
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JobId: jobUUID,
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}
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}
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// NewTaskLogUpdate returns a SocketIOTaskLogUpdate for the given task.
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func NewTaskLogUpdate(taskUUID string, logchunk string) api.SocketIOTaskLogUpdate {
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return api.SocketIOTaskLogUpdate{
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TaskId: taskUUID,
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Log: logchunk,
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}
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}
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// BroadcastNewJob sends a "new job" notification to clients.
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// This function should be called when the job has been completely created, so
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// including its tasks.
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func (b *Broker) BroadcastNewJob(jobUpdate api.SocketIOJobUpdate) {
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if jobUpdate.PreviousStatus != nil {
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log.Warn().Interface("jobUpdate", jobUpdate).Msg("socketIO: new jobs should not have a previous state")
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jobUpdate.PreviousStatus = nil
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}
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log.Debug().Interface("jobUpdate", jobUpdate).Msg("socketIO: broadcasting new job")
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b.broadcast(TopicJobUpdate, jobUpdate)
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}
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func (b *Broker) BroadcastJobUpdate(jobUpdate api.SocketIOJobUpdate) {
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log.Debug().Interface("jobUpdate", jobUpdate).Msg("socketIO: broadcasting job update")
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b.broadcast(TopicJobUpdate, jobUpdate)
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}
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func (b *Broker) BroadcastLastRenderedImage(update api.SocketIOLastRenderedUpdate) {
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log.Debug().Interface("lastRenderedUpdate", update).Msg("socketIO: broadcasting last-rendered image update")
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topic := topicForJobLastRendered(update.JobId)
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b.broadcast(topic, update)
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// TODO: throttle these via a last-in-one-out queue (see `pkg/last_in_one_out_queue`).
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b.broadcast(TopicLastRenderedImage, update)
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}
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func (b *Broker) BroadcastTaskUpdate(taskUpdate api.SocketIOTaskUpdate) {
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log.Debug().Interface("taskUpdate", taskUpdate).Msg("socketIO: broadcasting task update")
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topic := topicForJob(taskUpdate.JobId)
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b.broadcast(topic, taskUpdate)
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}
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func (b *Broker) BroadcastTaskLogUpdate(taskLogUpdate api.SocketIOTaskLogUpdate) {
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// Don't log the contents here; logs can get big.
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topic := topicForTaskLog(taskLogUpdate.TaskId)
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log.Debug().
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Str("task", taskLogUpdate.TaskId).
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Str("topic", string(topic)).
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Msg("socketIO: broadcasting task log")
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b.broadcast(topic, taskLogUpdate)
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}
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