2022-04-05 16:19:33 +02:00

67 lines
2.0 KiB
Go

// package webupdates uses SocketIO to send updates to a web client.
// SPDX-License-Identifier: GPL-3.0-or-later
package webupdates
import (
gosocketio "github.com/graarh/golang-socketio"
"github.com/graarh/golang-socketio/transport"
"github.com/labstack/echo/v4"
"github.com/rs/zerolog/log"
)
type BiDirComms struct {
sockserv *gosocketio.Server
}
type Message struct {
Name string `json:"name"`
Text string `json:"text"`
}
func New() *BiDirComms {
return &BiDirComms{
sockserv: socketIOServer(),
}
}
func (b *BiDirComms) RegisterHandlers(router *echo.Echo) {
router.Any("/socket.io/", echo.WrapHandler(b.sockserv))
}
func socketIOServer() *gosocketio.Server {
sio := gosocketio.NewServer(transport.GetDefaultWebsocketTransport())
log.Info().Msg("initialising SocketIO")
// the sio.On() and c.Join() calls only return an error when there is no
// server connected to them, but that's not possible with our setup.
// Errors are explicitly silenced (by assigning to _) to reduce clutter.
// socket connection
_ = sio.On(gosocketio.OnConnection, func(c *gosocketio.Channel) {
log.Debug().Str("clientID", c.Id()).Msg("socketIO: connected")
_ = c.Join(string(SocketIORoomChat)) // All clients connect to the chat room.
_ = c.Join(string(SocketIORoomJobs)) // All clients subscribe to job updates.
})
// socket disconnection
_ = sio.On(gosocketio.OnDisconnection, func(c *gosocketio.Channel) {
log.Debug().Str("clientID", c.Id()).Msg("socketIO: disconnected")
})
_ = sio.On(gosocketio.OnError, func(c *gosocketio.Channel) {
log.Warn().Interface("c", c).Msg("socketIO: socketio error")
})
// chat socket
_ = sio.On(string(SIOEventChatMessageRcv), func(c *gosocketio.Channel, message Message) string {
log.Info().Str("clientID", c.Id()).
Str("text", message.Text).
Str("name", message.Name).
Msg("socketIO: message received")
c.BroadcastTo(string(SocketIORoomChat), string(SIOEventChatMessageSend), message)
return "message sent successfully."
})
return sio
}