
Implement task log broadcasting via SocketIO. The logs aren't shown in the web interface yet, but do arrive there in a Pinia store. That store is capped at 1000 lines to keep memory requirements low-ish.
89 lines
3.1 KiB
Go
89 lines
3.1 KiB
Go
// SPDX-License-Identifier: GPL-3.0-or-later
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package webupdates
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import (
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"github.com/rs/zerolog/log"
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"git.blender.org/flamenco/internal/manager/persistence"
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"git.blender.org/flamenco/pkg/api"
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)
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// NewJobUpdate returns a partial SocketIOJobUpdate struct for the given job.
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// It only fills in the fields that represent the current state of the job. For
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// example, it omits `PreviousStatus`. The ommitted fields can be filled in by
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// the caller.
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func NewJobUpdate(job *persistence.Job) api.SocketIOJobUpdate {
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jobUpdate := api.SocketIOJobUpdate{
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Id: job.UUID,
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Name: &job.Name,
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Updated: job.UpdatedAt,
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Status: job.Status,
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Type: job.JobType,
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Priority: job.Priority,
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}
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return jobUpdate
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}
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// NewTaskUpdate returns a partial TaskUpdate struct for the given task. It only
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// fills in the fields that represent the current state of the task. For
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// example, it omits `PreviousStatus`. The omitted fields can be filled in by
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// the caller.
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//
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// Assumes task.Job is not nil.
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func NewTaskUpdate(task *persistence.Task) api.SocketIOTaskUpdate {
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taskUpdate := api.SocketIOTaskUpdate{
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Id: task.UUID,
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JobId: task.Job.UUID,
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Name: task.Name,
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Updated: task.UpdatedAt,
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Status: task.Status,
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Activity: task.Activity,
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}
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return taskUpdate
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}
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// NewTaskLogUpdate returns a SocketIOTaskLogUpdate for the given task.
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func NewTaskLogUpdate(taskUUID string, logchunk string) api.SocketIOTaskLogUpdate {
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return api.SocketIOTaskLogUpdate{
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TaskId: taskUUID,
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Log: logchunk,
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}
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}
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// BroadcastJobUpdate sends the job update to clients.
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func (b *BiDirComms) BroadcastJobUpdate(jobUpdate api.SocketIOJobUpdate) {
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log.Debug().Interface("jobUpdate", jobUpdate).Msg("socketIO: broadcasting job update")
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b.BroadcastTo(SocketIORoomJobs, SIOEventJobUpdate, jobUpdate)
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}
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// BroadcastNewJob sends a "new job" notification to clients.
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// This function should be called when the job has been completely created, so
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// including its tasks.
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func (b *BiDirComms) BroadcastNewJob(jobUpdate api.SocketIOJobUpdate) {
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if jobUpdate.PreviousStatus != nil {
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log.Warn().Interface("jobUpdate", jobUpdate).Msg("socketIO: new jobs should not have a previous state")
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jobUpdate.PreviousStatus = nil
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}
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log.Debug().Interface("jobUpdate", jobUpdate).Msg("socketIO: broadcasting new job")
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b.BroadcastTo(SocketIORoomJobs, SIOEventJobUpdate, jobUpdate)
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}
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// BroadcastTaskUpdate sends the task update to clients.
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func (b *BiDirComms) BroadcastTaskUpdate(taskUpdate api.SocketIOTaskUpdate) {
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log.Debug().Interface("taskUpdate", taskUpdate).Msg("socketIO: broadcasting task update")
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room := roomForJob(taskUpdate.JobId)
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b.BroadcastTo(room, SIOEventTaskUpdate, taskUpdate)
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}
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// BroadcastTaskLogUpdate sends the task log chunk to clients.
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func (b *BiDirComms) BroadcastTaskLogUpdate(taskLogUpdate api.SocketIOTaskLogUpdate) {
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// Don't log the contents here; logs can get big.
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room := roomForTaskLog(taskLogUpdate.TaskId)
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log.Debug().
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Str("task", taskLogUpdate.TaskId).
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Str("room", string(room)).
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Msg("socketIO: broadcasting task log")
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b.BroadcastTo(room, SIOEventTaskLogUpdate, taskLogUpdate)
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}
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