# Platform support McSpeak's engines (Kokoro/Piper/Orpheus) are cross-platform; only the **audio I/O** is OS-specific. Everything the mic/speaker touches goes through four subprocess touch-points in `platform_audio.py`, so porting to a new OS is adding a branch there — the queue, VAD, secretary, tones, and progress logic never change. Every backend's recorder emits the **same wire format** (raw `s16`, mono, 16 kHz, streamed to stdout), so the VAD frame loop in `audio.py` is byte-for-byte identical everywhere. | Touch-point | Linux (default) | macOS | Windows (planned) | |---|---|---|---| | Play WAV | `pw-play` | `afplay` | `winsound.PlaySound` (stdlib, in-process) | | Record → s16 PCM/stdout | `pw-record -` | Swift/AVFoundation binary | `sounddevice` (PortAudio) or `ffmpeg -f dshow` | | Transcode / resample | `ffmpeg` | `afconvert` (m4a) / `ffmpeg` | `ffmpeg` or in-process `soundfile` | | Duck other apps | `pactl` (per-app) | none — deliberate no-op¹ | `pycaw` (per-app) | ¹ macOS ducking is intentionally a no-op: the only built-in volume control (`osascript`) is system-wide and would dim our own `afplay` voice. Per-app ducking needs CoreAudio, a future native-helper task. ## Linux (current production) Runs in Docker with the host PipeWire socket bind-mounted (`/run/user/1000/pulse`). `make up` builds + starts. This is the tested, shipping path — unchanged by the cross-platform work. ## macOS (audio backend done; native run TBD) Status: the four audio touch-points are implemented. Headless mic capture is **verified** on an Apple-Silicon Mac over SSH (TCC does not block it). Not yet done: running the server natively + a live speech test. Requirements (all present on the target Mac, all built-in except the venv): - **Xcode command-line tools** (`xcode-select --install`) for `swiftc` — the recorder is compiled once, cached in `~/.cache/mcspeak/`. - `afplay`, `afconvert`, `osascript` ship with macOS. - `uv` for the venv (no Docker — Docker Desktop containers can't reach CoreAudio, which is why the Mac already runs its ML services natively). Deployment sketch (native, as the console user who owns the audio session): ```bash uv sync # or a minimal env for listen-only testing: # numpy webrtcvad-wheels httpx pydantic-settings uv run mcspeak # server picks the macOS backend automatically ``` `generate_audio` in mp3/ogg/flac needs `brew install ffmpeg`; wav and m4a work with built-ins alone. ## Windows (designed, not implemented) The abstraction has the slots; the work is filling the four touch-points: - **Play**: `winsound.PlaySound` — Python stdlib, zero deps, WAV only. - **Record**: the real gap (same as macOS had). `sounddevice` (PortAudio pip wheel) is the cleanest — it streams numpy frames that feed `webrtcvad` directly; `ffmpeg -f dshow` is the subprocess alternative. - **Transcode**: `ffmpeg`, or do it in-process with `soundfile`/`numpy`. - **Duck**: `pycaw` (per-app WASAPI), or degrade to the no-op. `sounddevice` could cover both Windows *and* macOS recording with one library if we ever want to drop the Swift compile step — macOS stays built-ins-only for now to keep it zero-dependency.