Add directions and lines with exact rational intersection

Ports Direction/IntDirection (equivalence classes of vectors, gcd-
normalized, exact angular compare) and Line. Line.side_of uses an exact
integer determinant; Line.intersection returns an IntPoint when the
crossing is integral and a RationalPoint otherwise, with the orthogonal
and 45-degree fast paths from the source preserved. Parallel lines yield
a point at infinity (z=0). BigIntDirection is folded into IntDirection
since unbounded int always fits.

Tests cover integral and rational intersections, parallel-line infinity,
exactness beyond double precision (verified via exact collinearity of the
result), and direction normalization/ordering.
This commit is contained in:
2026-07-11 18:01:29 -06:00
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"""Directions: ``Direction`` base and ``IntDirection``.
Ports ``geometry/planar/{Direction,IntDirection}.java``. A direction is an
equivalence class of vectors pointing the same way — FreeRouting prefers these
over angles because angle arithmetic is inexact.
**Arithmetic model: exact, Python ``int``.** ``BigIntDirection`` is folded away:
with unbounded ``int`` a normalized direction always fits in
:class:`IntDirection`. The angular :meth:`IntDirection.compare_to` uses an exact
integer determinant (upstream uses a ``double`` for speed).
"""
from __future__ import annotations
from .side import Side, Signum
from .vector import IntVector, Vector
__all__ = ["Direction", "IntDirection"]
class Direction:
"""Abstract base for plane directions."""
def get_vector(self) -> Vector: # pragma: no cover - overridden
raise NotImplementedError
def is_orthogonal(self) -> bool: # pragma: no cover - overridden
raise NotImplementedError
def is_diagonal(self) -> bool: # pragma: no cover - overridden
raise NotImplementedError
def is_multiple_of_45_degree(self) -> bool:
return self.is_orthogonal() or self.is_diagonal()
def turn_45_degree(self, factor: int) -> Direction: # pragma: no cover
raise NotImplementedError
def opposite(self) -> Direction: # pragma: no cover - overridden
raise NotImplementedError
def side_of(self, other: Direction) -> Side:
return self.get_vector().side_of(other.get_vector())
def projection(self, other: Direction) -> Signum:
return self.get_vector().projection(other.get_vector())
def compare_to(self, other: Direction) -> int: # pragma: no cover - overridden
raise NotImplementedError
def equals(self, other: Direction | None) -> bool:
if self is other:
return True
if other is None:
return False
if self.side_of(other) != Side.COLLINEAR:
return False
# collinear — reject the opposite direction.
return self.get_vector().projection(other.get_vector()) == Signum.POSITIVE
@staticmethod
def get_instance(vector: Vector) -> Direction:
return vector.to_normalized_direction()
@staticmethod
def from_points(p_from, p_to) -> Direction | None:
if p_from == p_to:
return None
return Direction.get_instance(p_to.difference_by(p_from))
class IntDirection(Direction):
"""A direction represented by an integer vector (not necessarily reduced)."""
__slots__ = ("x", "y")
def __init__(self, x: int, y: int) -> None:
self.x = int(x)
self.y = int(y)
def __repr__(self) -> str:
return f"IntDirection({self.x}, {self.y})"
def get_vector(self) -> IntVector:
return IntVector(self.x, self.y)
def is_orthogonal(self) -> bool:
return self.x == 0 or self.y == 0
def is_diagonal(self) -> bool:
return abs(self.x) == abs(self.y)
def opposite(self) -> IntDirection:
return IntDirection(-self.x, -self.y)
def turn_45_degree(self, factor: int) -> IntDirection:
n = factor % 8
x, y = self.x, self.y
table = {
0: (x, y),
1: (x - y, x + y),
2: (-y, x),
3: (-x - y, x - y),
4: (-x, -y),
5: (y - x, -x - y),
6: (y, -x),
7: (x + y, y - x),
}
nx, ny = table[n]
return IntDirection(nx, ny)
def compare_to(self, other: Direction) -> int:
"""Angular comparison with the positive x-axis (exact).
Returns +1 if ``self`` has a strictly larger angle than ``other``, 0 if
equal, -1 otherwise. Ports the half-plane split in
``IntDirection.compareTo``.
"""
if not isinstance(other, IntDirection):
return -other.compare_to(self)
y, x = self.y, self.x
oy, ox = other.y, other.x
if y > 0:
if oy < 0:
return -1
if oy == 0:
return 1 if ox > 0 else -1
elif y < 0:
if oy >= 0:
return 1
else: # y == 0
if x > 0:
if oy != 0 or ox < 0:
return -1
return 0
# x < 0
if oy > 0 or (oy == 0 and ox > 0):
return 1
if oy < 0:
return -1
return 0
# same open horizontal half-plane: compare by exact determinant.
determinant = ox * y - oy * x
return _sign(determinant)
def _sign(value: int) -> int:
if value > 0:
return 1
if value < 0:
return -1
return 0
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"""``Line`` — a directed line through two integer points.
Ports ``geometry/planar/Line.java`` (the subset needed for the router's
half-plane work). Like the upstream class, a ``Line`` is defined by two
:class:`~freeroute.geometry.point.IntPoint` endpoints.
**Arithmetic model: exact.** :meth:`side_of` uses an exact integer determinant,
and :meth:`intersection` returns an :class:`~freeroute.geometry.point.IntPoint`
when the crossing is integral and a
:class:`~freeroute.geometry.point.RationalPoint` otherwise (``z == 0`` when the
lines are parallel — the "point at infinity"). :meth:`intersection_approx` is
the fast ``float`` path.
"""
from __future__ import annotations
import math
from .direction import Direction
from .float_point import FloatPoint
from .point import IntPoint, Point, rational_point
from .side import Side
from .vector import IntVector, Vector
__all__ = ["Line"]
class Line:
"""A directed line ``a -> b`` with integer endpoints."""
__slots__ = ("a", "b", "_dir")
def __init__(self, a: Point, b: Point) -> None:
self.a = a
self.b = b
self._dir: Direction | None = None
@staticmethod
def from_coords(ax: int, ay: int, bx: int, by: int) -> Line:
return Line(IntPoint(ax, ay), IntPoint(bx, by))
@staticmethod
def from_point_direction(a: Point, direction: Direction) -> Line:
return Line(a, a.translate_by(direction.get_vector()))
def __eq__(self, other: object) -> bool:
if not isinstance(other, Line):
return NotImplemented
if self.side_of(other.a) != Side.COLLINEAR:
return False
return self.direction().equals(other.direction())
def __hash__(self) -> int:
return hash((self.a, self.b))
def __repr__(self) -> str:
return f"Line({self.a!r}, {self.b!r})"
def direction(self) -> Direction:
if self._dir is None:
self._dir = Direction.get_instance(self.b.difference_by(self.a))
return self._dir
def opposite(self) -> Line:
return Line(self.b, self.a)
# --- orientation --------------------------------------------------------
def side_of(self, point: Point) -> Side:
"""Side of this line relative to ``point`` (exact).
``ON_THE_LEFT`` if the line passes to the left of the point,
``COLLINEAR`` if the point lies on the line.
"""
return point.side_of(self.a, self.b).negate()
def side_of_float(self, point: FloatPoint, tolerance: float = 0.0) -> Side:
"""Approximate side test for a :class:`FloatPoint` with a tolerance band."""
ax, ay = self.a.x, self.a.y
det = (self.b.y - ay) * (point.x - ax) - (self.b.x - ax) * (point.y - ay)
if det - tolerance > 0:
return Side.ON_THE_LEFT
if det + tolerance < 0:
return Side.ON_THE_RIGHT
return Side.COLLINEAR
def signed_distance(self, point: FloatPoint) -> float:
ax, ay = self.a.x, self.a.y
dx = self.b.x - ax
dy = self.b.y - ay
det = dy * (point.x - ax) - dx * (point.y - ay)
return det / math.sqrt(dx * dx + dy * dy)
def is_orthogonal(self) -> bool:
return self.direction().is_orthogonal()
def is_diagonal(self) -> bool:
return self.direction().is_diagonal()
def is_multiple_of_45_degree(self) -> bool:
return self.direction().is_multiple_of_45_degree()
def is_parallel(self, other: Line) -> bool:
return self.direction().side_of(other.direction()) == Side.COLLINEAR
def is_perpendicular(self, other: Line) -> bool:
v1 = self.direction().get_vector()
v2 = other.direction().get_vector()
return v1.projection(v2).value == 0
def overlaps(self, other: Line) -> bool:
return self.side_of(other.a) == Side.COLLINEAR and self.side_of(other.b) == Side.COLLINEAR
is_equal_or_opposite = overlaps
# --- translation --------------------------------------------------------
def translate_by(self, vector: Vector) -> Line:
if vector.is_zero():
return self
return Line(self.a.translate_by(vector), self.b.translate_by(vector))
# --- intersection (exact) ----------------------------------------------
def intersection(self, other: Line) -> Point:
"""Exact intersection point; ``result.is_infinite()`` iff parallel."""
a = self.a
b = self.b
oa = other.a
ob = other.b
delta_1 = b.difference_by(a)
delta_2 = ob.difference_by(oa)
if not isinstance(delta_1, IntVector) or not isinstance(delta_2, IntVector):
raise NotImplementedError("Line.intersection only supports integer lines")
fast = _fast_intersection(a, oa, delta_1, delta_2)
if fast is not None:
return fast
det_1 = a.determinant(b)
det_2 = oa.determinant(ob)
det = delta_2.determinant(delta_1)
is_x = det_1 * delta_2.x - det_2 * delta_1.x
is_y = det_1 * delta_2.y - det_2 * delta_1.y
if det == 0:
return rational_point(is_x, is_y, 0)
return rational_point(is_x, is_y, det)
def intersection_approx(self, other: Line) -> FloatPoint:
"""Fast ``float`` intersection; parallel lines give a huge coordinate."""
a, b = self.a, self.b
oa, ob = other.a, other.b
d1x = b.x - a.x
d1y = b.y - a.y
d2x = ob.x - oa.x
d2y = ob.y - oa.y
det_1 = a.x * b.y - a.y * b.x
det_2 = oa.x * ob.y - oa.y * ob.x
det = d2x * d1y - d2y * d1x
if det == 0:
big = float(2**31 - 1)
return FloatPoint(big, big)
return FloatPoint(
(d2x * det_1 - d1x * det_2) / det,
(d2y * det_1 - d1y * det_2) / det,
)
def _fast_intersection(
a: IntPoint, oa: IntPoint, delta_1: IntVector, delta_2: IntVector
) -> Point | None:
"""Closed-form intersection for the orthogonal/45-degree combinations."""
if delta_1.x == 0: # this line vertical
if delta_2.y == 0: # other horizontal
return IntPoint(a.x, oa.y)
if delta_2.x == delta_2.y: # other right diagonal
return IntPoint(a.x, oa.y + a.x - oa.x)
if delta_2.x == -delta_2.y: # other left diagonal
return IntPoint(a.x, oa.y + oa.x - a.x)
elif delta_1.y == 0: # this line horizontal
if delta_2.x == 0: # other vertical
return IntPoint(oa.x, a.y)
if delta_2.x == delta_2.y: # other right diagonal
return IntPoint(oa.x + a.y - oa.y, a.y)
if delta_2.x == -delta_2.y: # other left diagonal
return IntPoint(oa.x + oa.y - a.y, a.y)
elif delta_1.x == delta_1.y: # this right diagonal
if delta_2.x == 0: # other vertical
return IntPoint(oa.x, a.y + oa.x - a.x)
if delta_2.y == 0: # other horizontal
return IntPoint(a.x + oa.y - a.y, oa.y)
elif delta_1.x == -delta_1.y: # this left diagonal
if delta_2.x == 0: # other vertical
return IntPoint(oa.x, a.y + a.x - oa.x)
if delta_2.y == 0: # other horizontal
return IntPoint(a.x + a.y - oa.y, oa.y)
return None