Let pins on turned fine-pitch pads leave along the pad's axis
A QFN placed at 45 degrees had no exit on the grid: every horizontal or vertical step from a pin passes its neighbours inside clearance. A pin whose pad is turned more than ten degrees off the grid axes now leaves along the pad's own axis, away from the part, until an L from there to a grid cell clears every other net's pad, then searches as usual. The slanted leg is checked and stored as an exact slab (segment_slab), not its bounding box, in the grid stub checks and in the exact engine. Where pins leave side by side, a cell names only its first owner, so stubs are also indexed per cell for every connection near them; the exact stub-vs-stub check, trace entry and rip-up all consult that index. A pin with an axis exit and no clear cell reports no way out instead of falling back to a cell on another net's route. diagnose.py replays with the exits.
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@@ -21,7 +21,7 @@ from .direction import Direction, IntDirection
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from .float_point import FloatPoint
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from .limits import CRIT_DOUBLE, CRIT_INT
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from .line import Line
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from .octagon import ceil_sqrt2, overlaps_2d, segment_octagon
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from .octagon import ceil_sqrt2, overlaps_2d, segment_octagon, segment_slab
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from .point import IntPoint, Point, RationalPoint, point, rational_point
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from .polygon import Polygon
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from .polygon_shape import PolygonShape
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@@ -59,5 +59,6 @@ __all__ = [
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"shove_segment",
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"ceil_sqrt2",
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"segment_octagon",
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"segment_slab",
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"overlaps_2d",
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]
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@@ -29,7 +29,7 @@ from .line import Line
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from .point import IntPoint
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from .simplex import Simplex
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__all__ = ["ceil_sqrt2", "segment_octagon", "overlaps_2d"]
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__all__ = ["ceil_sqrt2", "segment_octagon", "segment_slab", "overlaps_2d"]
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def ceil_sqrt2(radius: int) -> int:
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@@ -82,6 +82,46 @@ def segment_octagon(a: IntPoint, b: IntPoint, radius: int) -> Simplex:
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return Simplex.get_instance(lines)
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def segment_slab(a: IntPoint, b: IntPoint, radius: int) -> Simplex:
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"""Convex cover of segment ``a``-``b`` swept by ``radius``, at any angle.
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The rectangle along the segment, ``radius`` either side, with flush ends
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like :func:`polyline.segment_box`: the ends of a trace leg sit on a pad or
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on the square corner tile of the next leg, which cover them. Corners are
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rounded away from the middle and the radius gets one unit more, so the
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side bounds never under-report, and it stays tight for a slanted segment
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off the 45-degree lines (a pin leaving along its pad's axis on a part
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turned 30 degrees).
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"""
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dx, dy = b.x - a.x, b.y - a.y
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length = math.hypot(dx, dy)
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r = max(radius, 0) + 1
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if length == 0:
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return Simplex.from_corners([
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IntPoint(a.x - r, a.y - r), IntPoint(a.x + r, a.y - r),
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IntPoint(a.x + r, a.y + r), IntPoint(a.x - r, a.y + r),
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])
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ux, uy = dx / length, dy / length
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nx, ny = -uy, ux
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mx, my = (a.x + b.x) / 2, (a.y + b.y) / 2
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def out(x: float, y: float) -> IntPoint:
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return IntPoint(math.ceil(x) if x >= mx else math.floor(x),
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math.ceil(y) if y >= my else math.floor(y))
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corners = [
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out(a.x + nx * r, a.y + ny * r),
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out(b.x + nx * r, b.y + ny * r),
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out(b.x - nx * r, b.y - ny * r),
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out(a.x - nx * r, a.y - ny * r),
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]
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for winding in (corners, corners[::-1]):
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slab = Simplex.from_corners(winding)
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if not slab.is_empty():
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return slab
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return Simplex(())
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def overlaps_2d(shape_a, shape_b) -> bool:
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"""True if the two convex tiles share 2-D area (a real clearance overlap).
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