Adds route/exact_router.py: routes with the grid track's rip-up/multi-layer/ via topology search in orthogonal mode (axis-aligned segments -> exact IntBox copper), then verifies clearance exactly against a ShapeSearchTree. A net whose copper would come closer than the clearance to any accepted item is dropped, so the emitted geometry is DRC-clean by construction; endpoints stay exactly on pads and vias at real layer transitions. GridRouter gains a non-breaking orthogonal option (4-connected). The pipeline gains an engine= selector: 'grid' (default, unchanged, highest coverage) or 'exact' (DRC-verified). The grid MVP stays the fallback. On the designed boards the exact track routes every net DRC-clean; on the real KiCad board it matches the grid's connectivity (4/4 multi-pin nets) and is DRC-clean where the grid MVP's widened centrelines are not. Deferred: shove, and 45-degree/IntOctagon trace caps. Tests: the exact router's output has no clearance violation (exact IntBox check) on every fixture; endpoints on pads; traces orthogonal; crossing uses a via; and a direct comparison showing the exact track is clean where the grid MVP violates on the real board. Oracle-gated parity for engine='exact'.
506 lines
19 KiB
Python
506 lines
19 KiB
Python
"""A grid-based maze router (MVP): multi-layer, vias, and rip-up-and-retry.
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Still an *MVP* — not a port of FreeRouting's expansion-room maze / ripper — but
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it routes across the board's signal layers, changes layers through vias, and
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recovers from bad greedy net orderings with rip-up-and-retry:
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* the occupancy grid has a layer axis; A* nodes are ``(col, row, layer)``;
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* in-plane moves (8-connected, 45-degree) cost distance; a **via move** changes
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layer at a cell for a configurable ``via_cost``; a through via must be clear on
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every signal layer;
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* occupancy is tracked *per connection* so a specific routed connection can be
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removed. When a connection cannot reach its target through free space, the
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router runs a **rip-up** search that may pass through other nets' traces (at a
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penalty), rips up the connections it crosses, routes the failing connection,
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and re-queues the ripped connections for a later pass;
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* passes iterate up to ``max_passes``, keeping the best (fewest-unrouted) result
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and stopping on full success or when a pass changes nothing;
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* **thrash prevention:** each connection may be ripped at most ``rip_cap`` times,
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and the penalty to rip a connection escalates with its rip count, so
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repeatedly-ripped connections harden into walls. Everything is deterministic
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(no RNG).
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Deferred (still): FreeRouting's free-space expansion rooms, exact shove /
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DRC-clean geometry, and blind/buried via spans.
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"""
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from __future__ import annotations
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import heapq
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import math
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from freeroute.board.board import BasicBoard
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from freeroute.board.items import ObstacleArea, Pin
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from freeroute.geometry import IntPoint
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__all__ = ["GridRouter", "RouteResult", "route_board"]
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# 8-connected in-plane neighbourhood (orthogonal + diagonal) for 45-degree routing.
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_NEIGHBOURS = [
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(1, 0),
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(-1, 0),
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(0, 1),
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(0, -1),
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(1, 1),
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(1, -1),
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(-1, 1),
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(-1, -1),
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]
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Cell = tuple[int, int]
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Node = tuple[int, int, int] # (col, row, layer)
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class RouteResult:
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"""Per-net routing outcome in *board* units.
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``wires`` maps a net number to a list of ``(layer_index, [IntPoint, ...])``
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trace segments; ``vias`` maps a net number to a list of via locations.
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``routed_net_numbers`` are the nets that got any wire or via.
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"""
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__slots__ = ("wires", "vias", "half_width", "unrouted")
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def __init__(self, half_width: int) -> None:
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self.wires: dict[int, list[tuple[int, list[IntPoint]]]] = {}
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self.vias: dict[int, list[IntPoint]] = {}
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self.half_width = half_width
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#: number of ratsnest connections left unrouted
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self.unrouted = 0
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def add_wire(self, net_no: int, layer: int, path: list[IntPoint]) -> None:
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self.wires.setdefault(net_no, []).append((layer, path))
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def add_via(self, net_no: int, location: IntPoint) -> None:
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self.vias.setdefault(net_no, []).append(location)
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@property
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def routed_net_numbers(self) -> set[int]:
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nets = {n for n, w in self.wires.items() if w}
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nets |= {n for n, v in self.vias.items() if v}
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return nets
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def via_count(self) -> int:
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return sum(len(v) for v in self.vias.values())
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class _Connection:
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"""One ratsnest connection (a pin pair) and its routed state."""
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__slots__ = (
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"index",
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"net_no",
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"a",
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"b",
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"routed",
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"rip_count",
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"wires",
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"vias",
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"trace_cells",
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"via_cells",
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)
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def __init__(self, index: int, net_no: int, a: Pin, b: Pin) -> None:
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self.index = index
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self.net_no = net_no
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self.a = a
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self.b = b
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self.routed = False
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self.rip_count = 0
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self.wires: list[tuple[int, list[IntPoint]]] = []
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self.vias: list[IntPoint] = []
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self.trace_cells: list[tuple[Cell, int]] = []
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self.via_cells: list[Cell] = []
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class GridRouter:
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"""Routes a :class:`BasicBoard` with a grid A*, vias, and rip-up-and-retry."""
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def __init__(
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self,
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board: BasicBoard,
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*,
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trace_width: int,
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clearance: int,
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layers: list[int] | None = None,
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via_cost: float = 10.0,
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rip_up: bool = True,
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max_passes: int = 10,
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rip_cap: int = 4,
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rip_penalty: float = 30.0,
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orthogonal: bool = False,
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) -> None:
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self.board = board
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self.trace_width = max(trace_width, 1)
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self.clearance = max(clearance, 0)
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self.half_width = self.trace_width // 2
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self.via_cost = via_cost
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self.rip_up = rip_up
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self.max_passes = max(max_passes, 1)
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self.rip_cap = max(rip_cap, 0)
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self.rip_penalty = rip_penalty
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# orthogonal routing (axis-aligned segments only) yields exact IntBox
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# trace copper; 8-connected also produces 45-degree segments.
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self._neighbours = _NEIGHBOURS[:4] if orthogonal else _NEIGHBOURS
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# cell size must fit a trace plus its clearance to a neighbouring trace
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self.step = max(self.trace_width + self.clearance, 1)
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if layers is None:
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layers = [i for i, layer in enumerate(board.layer_structure.arr) if layer.is_signal]
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self.layers = list(layers)
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box = board.bounding_box
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self.origin_x = box.ll.x
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self.origin_y = box.ll.y
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self.cols = max(1, math.ceil((box.ur.x - box.ll.x) / self.step) + 1)
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self.rows = max(1, math.ceil((box.ur.y - box.ll.y) / self.step) + 1)
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# static obstacles
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self._pad_block: dict[Node, set[int]] = {}
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self._keepout: set[Node] = set()
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# per-connection occupancy (owner = connection index)
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self._cell_owner: dict[Node, int] = {}
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self._via_owner: dict[Cell, int] = {}
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self._rasterize_obstacles()
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# --- grid helpers -------------------------------------------------------
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def _cell_of(self, point: IntPoint) -> Cell:
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gx = round((point.x - self.origin_x) / self.step)
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gy = round((point.y - self.origin_y) / self.step)
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gx = min(max(gx, 0), self.cols - 1)
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gy = min(max(gy, 0), self.rows - 1)
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return gx, gy
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def _cell_center(self, cell: Cell) -> IntPoint:
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return IntPoint(self.origin_x + cell[0] * self.step, self.origin_y + cell[1] * self.step)
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def _cells_in_box(self, box, margin: int):
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lo_x = round((box.ll.x - margin - self.origin_x) / self.step)
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hi_x = round((box.ur.x + margin - self.origin_x) / self.step)
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lo_y = round((box.ll.y - margin - self.origin_y) / self.step)
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hi_y = round((box.ur.y + margin - self.origin_y) / self.step)
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for gx in range(max(lo_x, 0), min(hi_x, self.cols - 1) + 1):
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for gy in range(max(lo_y, 0), min(hi_y, self.rows - 1) + 1):
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yield gx, gy
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def _rasterize_obstacles(self) -> None:
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margin = self.clearance + self.half_width
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for item in self.board.get_items():
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if isinstance(item, Pin):
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box = item.shape.bounding_box() if item.shape is not None else None
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if box is None or box.is_empty():
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continue
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net = item.net_nos[0] if item.net_nos else 0
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pin_layers = [layer for layer in item.layers if layer in self.layers]
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for cell in self._cells_in_box(box, margin):
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for layer in pin_layers:
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self._pad_block.setdefault((*cell, layer), set()).add(net)
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elif isinstance(item, ObstacleArea):
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if item.layer not in self.layers:
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continue
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box = item.bounding_box()
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if box.is_empty():
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continue
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for cell in self._cells_in_box(box, self.clearance):
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self._keepout.add((*cell, item.layer))
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# --- occupancy cost -----------------------------------------------------
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def _enter_cost(
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self, cell: Cell, layer: int, net_no: int, allow_ripup: bool, conns: list[_Connection]
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) -> float | None:
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"""Cost to enter ``(cell, layer)`` for ``net_no``; ``None`` if blocked.
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Static pads/keepouts always block. A cell occupied by another net's trace
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or via is impassable in free-space mode; in rip-up mode it is passable at
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a penalty that escalates with the owner's rip count, unless the owner has
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already hit ``rip_cap`` (then it hardens into a wall).
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"""
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node = (*cell, layer)
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if node in self._keepout:
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return None
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pads = self._pad_block.get(node)
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if pads and any(n != net_no for n in pads):
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return None
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blocking = None
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owner = self._cell_owner.get(node)
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if owner is not None and conns[owner].net_no != net_no:
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blocking = owner
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else:
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via_owner = self._via_owner.get(cell)
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if via_owner is not None and conns[via_owner].net_no != net_no:
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blocking = via_owner
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if blocking is None:
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return 0.0
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if not allow_ripup:
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return None
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rip_count = conns[blocking].rip_count
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if rip_count >= self.rip_cap:
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return None
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return self.rip_penalty * (1 + rip_count)
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def _via_placeable(self, cell: Cell, net_no: int, conns: list[_Connection]) -> bool:
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"""A through via needs every signal layer strictly free of other nets."""
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return all(
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self._enter_cost(cell, layer, net_no, False, conns) == 0.0 for layer in self.layers
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)
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# --- A* search ----------------------------------------------------------
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def _search(
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self, conn: _Connection, allow_ripup: bool, conns: list[_Connection]
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) -> list[Node] | None:
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start_cell = self._cell_of(conn.a.location)
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goal_cell = self._cell_of(conn.b.location)
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a_layers = [layer for layer in conn.a.layers if layer in self.layers]
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b_layers = [layer for layer in conn.b.layers if layer in self.layers]
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if not a_layers or not b_layers:
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return None
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starts = {(*start_cell, layer) for layer in a_layers}
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goals = {(*goal_cell, layer) for layer in b_layers}
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if starts & goals:
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return [min(starts & goals)]
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net_no = conn.net_no
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open_heap: list[tuple[float, Node]] = []
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g_score: dict[Node, float] = {}
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came_from: dict[Node, Node] = {}
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for s in sorted(starts):
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g_score[s] = 0.0
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heapq.heappush(open_heap, (self._h(s, goal_cell), s))
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while open_heap:
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_, current = heapq.heappop(open_heap)
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if current in goals:
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return _reconstruct(came_from, current)
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cx, cy, cl = current
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base = g_score[current]
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for dx, dy in self._neighbours:
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cell = (cx + dx, cy + dy)
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if not (0 <= cell[0] < self.cols and 0 <= cell[1] < self.rows):
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continue
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nxt = (*cell, cl)
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if nxt in goals:
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enter = 0.0
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else:
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enter = self._enter_cost(cell, cl, net_no, allow_ripup, conns)
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if enter is None:
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continue
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step = 1.0 if dx == 0 or dy == 0 else math.sqrt(2)
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self._relax(
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current, nxt, base + step + enter, goal_cell, g_score, came_from, open_heap
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)
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if len(self.layers) > 1 and self._via_placeable((cx, cy), net_no, conns):
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for layer in self.layers:
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if layer == cl:
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continue
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nxt = (cx, cy, layer)
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self._relax(
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current, nxt, base + self.via_cost, goal_cell, g_score, came_from, open_heap
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)
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return None
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def _relax(self, current, nxt, tentative, goal_cell, g_score, came_from, open_heap):
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if tentative < g_score.get(nxt, math.inf):
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came_from[nxt] = current
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g_score[nxt] = tentative
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heapq.heappush(open_heap, (tentative + self._h(nxt, goal_cell), nxt))
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def _h(self, node: Node, goal_cell: Cell) -> float:
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return math.hypot(node[0] - goal_cell[0], node[1] - goal_cell[1])
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# --- commit / rip -------------------------------------------------------
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def _commit(self, conn: _Connection, path: list[Node]) -> None:
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wire_segs, via_cells = _split_path(path)
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conn.trace_cells = [(cell, layer) for layer, cells in wire_segs for cell in cells]
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conn.via_cells = list(via_cells)
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for cell, layer in conn.trace_cells:
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self._cell_owner[(*cell, layer)] = conn.index
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for cell in conn.via_cells:
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self._via_owner[cell] = conn.index
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conn.wires = []
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for idx, (layer, cells) in enumerate(wire_segs):
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points = [self._cell_center(c) for c in cells]
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if idx == 0:
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points.insert(0, conn.a.location)
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if idx == len(wire_segs) - 1:
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points.append(conn.b.location)
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points = _simplify(points)
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if len(points) >= 2:
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conn.wires.append((layer, points))
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conn.vias = [self._cell_center(c) for c in conn.via_cells]
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conn.routed = True
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def _rip(self, conn: _Connection) -> None:
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for cell, layer in conn.trace_cells:
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if self._cell_owner.get((*cell, layer)) == conn.index:
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del self._cell_owner[(*cell, layer)]
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for cell in conn.via_cells:
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if self._via_owner.get(cell) == conn.index:
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del self._via_owner[cell]
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conn.trace_cells = []
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conn.via_cells = []
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conn.wires = []
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conn.vias = []
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conn.routed = False
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conn.rip_count += 1
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def _crossed_owners(self, path: list[Node], net_no: int, conns: list[_Connection]) -> set[int]:
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owners: set[int] = set()
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for cx, cy, cl in path:
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owner = self._cell_owner.get((cx, cy, cl))
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if owner is not None and conns[owner].net_no != net_no:
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owners.add(owner)
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via_owner = self._via_owner.get((cx, cy))
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if via_owner is not None and conns[via_owner].net_no != net_no:
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owners.add(via_owner)
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return owners
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# --- passes -------------------------------------------------------------
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def route(self) -> RouteResult:
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"""Route all ratsnest connections, using rip-up-and-retry across passes."""
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conns = self._build_connections()
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if not conns:
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return RouteResult(self.half_width)
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passes = self.max_passes if self.rip_up else 1
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best_count = -1
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best_snapshot: list[tuple[int, list, list]] | None = None
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best_unrouted = len(conns)
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for _ in range(passes):
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changed = False
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for conn in conns: # deterministic: connection creation order
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if conn.routed:
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continue
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if self._try_route(conn, conns):
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changed = True
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routed_count = sum(1 for c in conns if c.routed)
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if routed_count > best_count:
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best_count = routed_count
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best_unrouted = len(conns) - routed_count
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best_snapshot = self._snapshot(conns)
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if routed_count == len(conns):
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break
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if not changed:
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break
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return self._result_from(best_snapshot or [], best_unrouted)
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def _try_route(self, conn: _Connection, conns: list[_Connection]) -> bool:
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path = self._search(conn, allow_ripup=False, conns=conns)
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if path is None:
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if not self.rip_up:
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return False
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path = self._search(conn, allow_ripup=True, conns=conns)
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if path is None:
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return False
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for idx in sorted(self._crossed_owners(path, conn.net_no, conns)):
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self._rip(conns[idx])
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self._commit(conn, path)
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return True
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def _build_connections(self) -> list[_Connection]:
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pins_by_net = self._pins_by_net()
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conns: list[_Connection] = []
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# deterministic: fewer-pin nets first, then by net number
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for net_no in sorted(pins_by_net, key=lambda n: (len(pins_by_net[n]), n)):
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pins = pins_by_net[net_no]
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for a, b in zip(pins, pins[1:], strict=False):
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conns.append(_Connection(len(conns), net_no, a, b))
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return conns
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def _pins_by_net(self) -> dict[int, list[Pin]]:
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by_net: dict[int, list[Pin]] = {}
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for pin in self.board.get_pins():
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if not any(layer in self.layers for layer in pin.layers):
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continue
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for net_no in pin.net_nos:
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by_net.setdefault(net_no, []).append(pin)
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return by_net
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def _snapshot(self, conns: list[_Connection]) -> list[tuple[int, list, list]]:
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return [
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(c.net_no, [(layer, list(pts)) for layer, pts in c.wires], list(c.vias))
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for c in conns
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if c.routed
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]
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def _result_from(self, snapshot, unrouted: int) -> RouteResult:
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result = RouteResult(self.half_width)
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result.unrouted = unrouted
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for net_no, wires, vias in snapshot:
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for layer, points in wires:
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result.add_wire(net_no, layer, points)
|
|
for location in vias:
|
|
result.add_via(net_no, location)
|
|
return result
|
|
|
|
|
|
def _split_path(path: list[Node]) -> tuple[list[tuple[int, list[Cell]]], list[Cell]]:
|
|
"""Split a node path into per-layer wire segments and via cells."""
|
|
wires: list[tuple[int, list[Cell]]] = []
|
|
vias: list[Cell] = []
|
|
i = 0
|
|
n = len(path)
|
|
while i < n:
|
|
layer = path[i][2]
|
|
cells: list[Cell] = []
|
|
while i < n and path[i][2] == layer:
|
|
cells.append((path[i][0], path[i][1]))
|
|
i += 1
|
|
wires.append((layer, cells))
|
|
if i < n: # a via connects this segment's last cell to the next layer
|
|
vias.append(cells[-1])
|
|
return wires, vias
|
|
|
|
|
|
def _reconstruct(came_from: dict[Node, Node], current: Node) -> list[Node]:
|
|
path = [current]
|
|
while current in came_from:
|
|
current = came_from[current]
|
|
path.append(current)
|
|
path.reverse()
|
|
return path
|
|
|
|
|
|
def _simplify(points: list[IntPoint]) -> list[IntPoint]:
|
|
"""Drop duplicate and collinear points from a polyline."""
|
|
out: list[IntPoint] = []
|
|
for p in points:
|
|
if out and out[-1].x == p.x and out[-1].y == p.y:
|
|
continue
|
|
if len(out) >= 2:
|
|
a, b = out[-2], out[-1]
|
|
if (b.x - a.x) * (p.y - a.y) - (b.y - a.y) * (p.x - a.x) == 0:
|
|
out[-1] = p
|
|
continue
|
|
out.append(p)
|
|
return out
|
|
|
|
|
|
def route_board(
|
|
board: BasicBoard,
|
|
*,
|
|
trace_width: int,
|
|
clearance: int,
|
|
layers: list[int] | None = None,
|
|
via_cost: float = 10.0,
|
|
rip_up: bool = True,
|
|
max_passes: int = 10,
|
|
orthogonal: bool = False,
|
|
) -> RouteResult:
|
|
"""Convenience wrapper: build a :class:`GridRouter` and route the board."""
|
|
router = GridRouter(
|
|
board,
|
|
trace_width=trace_width,
|
|
clearance=clearance,
|
|
layers=layers,
|
|
via_cost=via_cost,
|
|
rip_up=rip_up,
|
|
max_passes=max_passes,
|
|
orthogonal=orthogonal,
|
|
)
|
|
return router.route()
|