Add a new `abspath(path)` function to the add-on, for use in job type
settings. With this, the "simple blender render" job can support relative
paths for the "render output root" setting, and still have an absolute
final "render output path".
The etag prevents job submissions with old settings, when the job
compiler script has been edited. The etag is the SHA1 hash of the
`JOB_TYPE` dictionary (as defined by the JavaScript file). The hash is
computed in a way that's independent of the exact formatting in the
JavaScript file. Also the actual JS code itself is irrelevant, just the
`JOB_TYPE` dictionary is used.
Blender cannot be told to only allow absolute path for an RNA property
(of type `string`, subtype `dir_path`), so as a workaround the final
`render_output_path` is now using `bpy.path.abspath()` to make the path
absolute.
This has as advantage that the render output path can be defined by artists
as a blendfile-relative path, and that it'll be resolved when submitting
the blend file.
Remove the `{ffmpeg}` variable from the default configuration, and its use
from the job compiler scripts. Now that the Worker can find its bundled
FFmpeg, it's no longer needed to configure its location on the Manager.
In the `simple-blender-render` job type settings, hide the `chunk_size`
setting from the web frontend, and show the `blendfile` setting instead.
The actual blend file being rendered is important to know, whereas the
chunk size can be inferred from the task names anyway.
`os.IsNotExist()` is from before `errors.Is()` existed. The latter is the
recommended approach, as it also recognised wrapped errors.
No functional changes, except for recognising more cases of "does not
exist" errors as such.
If there is a `scripts` directory next to the current executable, load
scripts from that directory as well.
It is still required to restart the Manager in order to pick up changes
to those scripts (including new/removed files), PLUS a refresh in the
add-on.
When on-disk job compiler scripts are supported, they will be reloaded
often, and it becomes more important to have the access to the map of
loaded job compilers thread-safe.
The global `scriptFS` variable was too easy to access, which caused an
issue where the mandatory `"scripts"` subdirectory was not passed.
Accessing via a getter function that hides this requirement prevents this.
Take some functions out of the `Service` struct, as they are more or less
standalone anyway. This will also make it easier later to make things
thread-safe, as that'll become important when files can get live-reloaded.
The `Load()` function returns a `*Service`, and it was confusing that the
local variable is named `compiler` instead. Now it's called `service`.
No functional changes.
Refactor the JS script file loading code so that it's tied to the `fs.FS`
interface for longer, and less to the specifics of our `embed.FS` instance.
This should make it possible to use other filesystems, like a real on-disk
one, to load scripts.
Add a small wrapper around github.com/google/uuid. That way it's clearer
which functionality is used by Flamenco, doesn't link most of the code to
any specific UUID library, and allows a bit of customisation.
The only customisation now is that Flamenco is a bit stricter in the
formats it accepts; only the `xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx` is
accepted. This makes things a little bit stricter, with the advantage
that we don't need to do any normalisation of received UUID strings.
Replace the Vue v2 webapp with a Vue v3 one, and embed the OpenAPI
client in the webapp itself (instead of being its own npm project).
- Vue v2.x -> v3.x
- Tabulator v4.x -> v5.1
- Moment JS -> replaced with Luxon JS
- Vue CLI/UI -> replaced with Vite
Compute render output path when evaluating job settings, which is done
within the Flamenco add-on, instead of in the job compiler script. This
allows the UI to show the render path, rather than it only being known
after the job has been submitted.
This might not be the best way to do things, but it is very flexible and
allows TDs to determine the behaviour in their own job compiler script.
It doesn't allow a preview of "this is what the final render path will be"
in the Blender GUI though.
4196460c29a607e1d3d2d052bf2bf546d5c05616 changed the name of the job
setting used to communicate the input blend file path, but the tests
weren't updated for this.
The add-on code was copy-pasted from other addons and used the GPL v2
license, whereas by accident the LICENSE text file had the GNU "Affero" GPL
license v3 (instead of regular GPL v3).
This is now all streamlined, and all code is licensed as "GPL v3 or later".
Furthermore, the code comments just show a SPDX License Identifier
instead of an entire license block.
Both Go's standard `path` and `path/filepath` packages are too limiting to
work well for Flamenco. The former assumes Linux/POSIX paths, the latter
only works with platform-native paths. Neither can work with Windows paths
on Linux, or Linux paths on Windows.
Some parts of Flamenco had a Command consist of "name + settings", and
other parts used "type + parameters" (with the same semantics). This is
now unified to "name + parameters".