Add a `-withBlender` CLI argument for a unit test, to aid in debugging
T99438.
Run the test with `go test ./internal/worker/find_blender/ -args -withBlender`
to actually fail when the file association with `.blend` files cannot be
found.
Note that this doesn't rely on Blender being runnable, but it does rely
on _something_ being associated with .blend files.
In the `simple-blender-render` job type settings, hide the `chunk_size`
setting from the web frontend, and show the `blendfile` setting instead.
The actual blend file being rendered is important to know, whereas the
chunk size can be inferred from the task names anyway.
Add a "Last Rendered" view to the webapp.
The Manager now stores (in the database) which job was the last
recipient of a rendered image, and serves that to the appropriate
OpenAPI endpoint.
A new SocketIO subscription + accompanying room makes it possible for
the web interface to receive all rendered images (if they survive the
queue, which discards images when it gets too full).
After processing an image in the "last-rendered" processor, a SocketIO
object is sent to clients to indicate the last-rendered image needs to
be (re)loaded.
This also moves the previously existing "done callback" from a single
function to a per-image callback, so that it can be called with the
right information in there, and only when that particular image is
actually done processing.
The notification message sent via SocketIO also contains the necessary
info to render the image, so that the web client doesn't have to call
the `fetchJobLastRenderedInfo` operation.
`os.IsNotExist()` is from before `errors.Is()` existed. The latter is the
recommended approach, as it also recognised wrapped errors.
No functional changes, except for recognising more cases of "does not
exist" errors as such.
Workers now send output produced by Blender (limited to PNG and JPEG
images, currently) to Manager. This is done by converting to JPEG first,
then sending the bytes via the Flamenco API to the Manager.
Prepare the Worker for submission of last-rendered images to Manager, by
parsing `stdout` of Blender to see which files were saved.
This needs more work, as now just an error "not implemented" is logged.
The test can hang occasionally, and needs some love & attention. For now
I've done some patching to make it slightly better, but still disabled it
and added a `FIXME` note to it.
On Windows it's not allowed to erase a file while it's opened, which caused
this error to surface. The file is now properly closed before the test
file is erased.
Add a handler for the OpenAPI `taskOutputProduced` operation, and an
image thumbnailing goroutine.
The queue of images to process + the function to handle queued images
is managed by `last_rendered.LastRenderedProcessor`. This queue currently
simply allows 3 requests; this should be improved such that it keeps
track of the job IDs as well, as with the current approach a spammy job
can starve the updates from a more calm job.
Add a `local_storage` package that finds a suitable place to put files.
Currently it just looks at the location of the currently running
executable; it can later do other things. It can be queried for directory
to put job-specific files.
It is intended to be used by the under-development "last rendered output"
processing system, to store an image file per job. Later we should also
refactor the task log handling system to use this.
If there is a `scripts` directory next to the current executable, load
scripts from that directory as well.
It is still required to restart the Manager in order to pick up changes
to those scripts (including new/removed files), PLUS a refresh in the
add-on.
When on-disk job compiler scripts are supported, they will be reloaded
often, and it becomes more important to have the access to the map of
loaded job compilers thread-safe.
The global `scriptFS` variable was too easy to access, which caused an
issue where the mandatory `"scripts"` subdirectory was not passed.
Accessing via a getter function that hides this requirement prevents this.
Take some functions out of the `Service` struct, as they are more or less
standalone anyway. This will also make it easier later to make things
thread-safe, as that'll become important when files can get live-reloaded.
The `Load()` function returns a `*Service`, and it was confusing that the
local variable is named `compiler` instead. Now it's called `service`.
No functional changes.
Refactor the JS script file loading code so that it's tied to the `fs.FS`
interface for longer, and less to the specifics of our `embed.FS` instance.
This should make it possible to use other filesystems, like a real on-disk
one, to load scripts.
Allow overriding the worker name by setting the `FLAMENCO_WORKER_NAME`
environment variable. This makes it easy to do from Docker configs, and,
more importantly, from the scripts I use to run multiple workers on the
same machine while developing Flamenco.